I like the 2D in 3D! Also sliding around feels fun with the sick graphics. I think the audio just needs to be a little louder, and the cursor being in the world is cool but takes a sec to re-find when you lose it! Cool concept!
Viewing post in Target: Weapon jam comments
Thanks! The cursor itself looked wrong when I was attempting to clamp the distance the cursor would get away from you, so I ended up reverting to it just existing entirely in world space. There were just a lot of little things that needed to get hooked up that I couldn't find time for, which is why there isn't a proper UI for your weapons/subweapons when you unlock them even though technically the code is all there, just not stitched up.