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Unfortunately I can't get the controllers to work. I've tried both the Meta and SteamVR OpenXR runtimes; and tried it on a Quest 3 and a Quest Pro. In all four cases the hands stay unmoving at foot-level.

(1 edit)

Thanks for reporting! I've noticed you had the same problem with SPACE WALK. Unfortunately I don't have Quest, so can't really test those HMDs.
Do you want a link to the source? (I won't link my source project publicly, since they contain paid assets)

I think we've partially tracked it down to something related to eye-gaze-interaction. Do you have that enabled in the OpenXR project settings?

Yes, it was enabled. (No clue why I enabled it)

Turning off eye_gaze_interaction grants me two fresh errors:

E 0:00:00:0993   is_top_level_path_supported: OpenXR: Unsupported toplevel path /user/eyes_ext
  <C++ Error>    Condition "required_extension == "unsupported"" is true. Returning: false
  <C++ Source>   modules/openxr/openxr_api.cpp:200 @ is_top_level_path_supported()

E 0:00:01:0008   is_interaction_profile_supported: OpenXR: Unsupported interaction profile /interaction_profiles/ext/eye_gaze_interaction
  <C++ Error>    Condition "required_extension == "unsupported"" is true. Returning: false
  <C++ Source>   modules/openxr/openxr_api.cpp:220 @ is_interaction_profile_supported()