Unfortunately I can't get the controllers to work. I've tried both the Meta and SteamVR OpenXR runtimes; and tried it on a Quest 3 and a Quest Pro. In all four cases the hands stay unmoving at foot-level.
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Turning off eye_gaze_interaction grants me two fresh errors:
E 0:00:00:0993 is_top_level_path_supported: OpenXR: Unsupported toplevel path /user/eyes_ext
<C++ Error> Condition "required_extension == "unsupported"" is true. Returning: false
<C++ Source> modules/openxr/openxr_api.cpp:200 @ is_top_level_path_supported()
E 0:00:01:0008 is_interaction_profile_supported: OpenXR: Unsupported interaction profile /interaction_profiles/ext/eye_gaze_interaction
<C++ Error> Condition "required_extension == "unsupported"" is true. Returning: false
<C++ Source> modules/openxr/openxr_api.cpp:220 @ is_interaction_profile_supported()