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Malcolmnixon

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A member registered Jan 28, 2022 · View creator page →

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It shows lots of promise. The mist and ambiance could definitely be turned into something fun with a few walls and a mesh for the monsters.

Unfortunately I can't download it - I just get "Generating a new download key" continuously. You may want to try adding it to the Itch.io as a download.

Alas it's exclusively for TiltFive

I would like to thank everyone for participating in the first Godot XR Game Jam. Bastiaan and I are looking forwards to seeing what you've assembled. 

Thanks. I hadn't considered how much background music and environmental effects affect adrenaline and fear responses until I started putting them in this game.

The scene cuts were for two purposes - firstly to keep each map small enough to play fast on mobile devices, and secondarily in most cases the scene transition prevents the player from going backwards in the story-line.

I'm surprised you're not getting audio. I have the same setup here (Quest on Windows over Link). You may want to make sure the sound output device is the "Headphones (Oculus Virtual Audio Device)".

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I'll put up an updated version which adds some sort of visual indicator where climbing is possible. The end of the hallway has roots and vines to climb up.


Update: I've posted a "Non Jam" update which uses particle-effects to indicate where climbing is possible, you can grab hold of the wall or roots and pull yourself up.

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Yup - after 30 seconds or so the boss pumpkins scythe cuts an exit path to move on.  I should probably add some sort of sound effect to indicate the progression is possible.

I just put a "Non-Jam" update with a very audible scythe/cut sound when the corn falls.

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Alas no killing enemies, but it is possible to stay alive by running like hell to the next sections and eating candy on the way to heal damage.

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At the end of the hallway you'll see some roots grown in to the wall - you can climb up them to get to the next section. I should probably indicate you can go up that way with an arrow or something.

Update: I've posted a "Non Jam" update which uses particle-effects to indicate where climbing is possible, you can grab hold of the wall or roots and pull yourself up.

Ah, if you survive long-enough the pumpkin boss slices down some of the corn wall and you can escape!

Hi Dobsy.

Nice play-through. It's primarily a tech-demo for Godot and godot-xr-tools; however I'll probably be expanding these demos and turning the more popular ones into larger games as time passes.

Thanks for the interest!

- Malcolm

Are you using a quest 1 or 2?