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malcolm.nixon@gmail.com

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A member registered Jan 28, 2022 · View creator page →

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If you have Eye Gaze Interaction enabled in the OpenXR project settings, but aren't using it; you might try disabling that option.

I think we've partially tracked it down to something related to eye-gaze-interaction. Do you have that enabled in the OpenXR project settings?

Unfortunately the hands are frozen in place on both my Quest Pro and Quest 3 using either the SteamVR or Meta runtimes.

Unfortunately I can't get the controllers to work. I've tried both the Meta and SteamVR OpenXR runtimes; and tried it on a Quest 3 and a Quest Pro. In all four cases the hands stay unmoving at foot-level.

I got a false-positive detection of `Trojan:Script/Wacatac.B!ml`. Reading online indicated this is a common false-positive. I downloaded anyway and submitted the files to VirusTotal and everything looks clean.

Note, this is an entry by one of the hosts, will not take part of any wins :P

Greetings all,

We just noticed a time-zone issue with the Jam configuration. We just updated it to be the 7 days as announced in the presentation video. Sorry about the Itch.io count-down timer not matching the official times.

The standard implementation of jump in the PlayerBody does not support double-jump. It was written to try and emulate physically real behavior.

You may need to hack the function to take a second "allow-if-not-on-ground" argument defaulted to false, but with the ability for you to manually call to trigger a second in-air jump.

You may wish to put in a feature-request into the Godot-XR-Tools github ticket system.

It sounds fine if part of the game is earning game-cash to play in an in-game casino. Many games involve earning some kind of in-game currency to unlock progression.

Did you make it public? I'm getting a 404

I'm using itch.io for my dev log at https://malcolmnixon.itch.io/satorihouse

The detailed criteria should be on the jam page, however roughly speaking it's got to be written in Godot and match the jam theme that will be announced at the start of the jam.

It shows lots of promise. The mist and ambiance could definitely be turned into something fun with a few walls and a mesh for the monsters.

Unfortunately I can't download it - I just get "Generating a new download key" continuously. You may want to try adding it to the Itch.io as a download.

Alas it's exclusively for TiltFive

I would like to thank everyone for participating in the first Godot XR Game Jam. Bastiaan and I are looking forwards to seeing what you've assembled. 

Thanks. I hadn't considered how much background music and environmental effects affect adrenaline and fear responses until I started putting them in this game.

The scene cuts were for two purposes - firstly to keep each map small enough to play fast on mobile devices, and secondarily in most cases the scene transition prevents the player from going backwards in the story-line.

I'm surprised you're not getting audio. I have the same setup here (Quest on Windows over Link). You may want to make sure the sound output device is the "Headphones (Oculus Virtual Audio Device)".

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I'll put up an updated version which adds some sort of visual indicator where climbing is possible. The end of the hallway has roots and vines to climb up.


Update: I've posted a "Non Jam" update which uses particle-effects to indicate where climbing is possible, you can grab hold of the wall or roots and pull yourself up.

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Yup - after 30 seconds or so the boss pumpkins scythe cuts an exit path to move on.  I should probably add some sort of sound effect to indicate the progression is possible.

I just put a "Non-Jam" update with a very audible scythe/cut sound when the corn falls.

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Alas no killing enemies, but it is possible to stay alive by running like hell to the next sections and eating candy on the way to heal damage.

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At the end of the hallway you'll see some roots grown in to the wall - you can climb up them to get to the next section. I should probably indicate you can go up that way with an arrow or something.

Update: I've posted a "Non Jam" update which uses particle-effects to indicate where climbing is possible, you can grab hold of the wall or roots and pull yourself up.

Ah, if you survive long-enough the pumpkin boss slices down some of the corn wall and you can escape!

Hi Dobsy.

Nice play-through. It's primarily a tech-demo for Godot and godot-xr-tools; however I'll probably be expanding these demos and turning the more popular ones into larger games as time passes.

Thanks for the interest!

- Malcolm

Are you using a quest 1 or 2?