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Question for the dev: is there a reason so many devs go from web-version to windows-only for the steam release? Is there something about game-maker or html5 that makes releasing for Mac onerous?

It's just weird that I can play these games on my Mac online but not buy the complete versions :( I figure there is some reason devs do this though, you're not the only one.

One of the main reasons I think is that generally to make a game for Mac, you need to own a Mac. It's also generally not the simplest process to compile a game for Mac compared to windows - it's something I'd like to do for Dungeon Deck so hopefully it doesn't cause too many issues! 😊

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Makes sense! Follow-up question: could the steam version of a game like this still be compiled for web-play even in the later, "complete" version that's sold on steam? Ois there some point where the complexity of the game crosses "can't be a web game anymore"?

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Yes theoretically it could also be built for web - Web does have more limitations though for things like available memory, and so there would be a challenge involved in fixing all of the issues that are unique to the web version 😊