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One of the main reasons I think is that generally to make a game for Mac, you need to own a Mac. It's also generally not the simplest process to compile a game for Mac compared to windows - it's something I'd like to do for Dungeon Deck so hopefully it doesn't cause too many issues! 😊

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Makes sense! Follow-up question: could the steam version of a game like this still be compiled for web-play even in the later, "complete" version that's sold on steam? Ois there some point where the complexity of the game crosses "can't be a web game anymore"?

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Yes theoretically it could also be built for web - Web does have more limitations though for things like available memory, and so there would be a challenge involved in fixing all of the issues that are unique to the web version 😊