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Having the score be property damage was really fun. The snake mechanic is tricky to get ahold of, but once I got it there were a lot of tricks that I enjoyed like using your own body as a platform. Overall really great entry

Thanks for your kind words! Could you describe a little more about your experience of learning the control mechanics? We're working on a post-jam update, and I'm feeling like we'd benefit from having some in-game instructions to point players in the right direction, but I don't want to make assumptions about what the friction points are.

We've shipped a big update that lets you pass through your tail, but also still lets you "surf" along it or bounce off if you hit it at a shallow angle. If you're interested, I hope you get a chance to check it out!