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(1 edit) (+1)

So after reading through the rulesI can say I like what I see. The fluff and flavour sets the tone nicely while the illustrations complements it just as well. Rules are clear and simple, while Mech building is also fairly simple and still offers players with a healthy amount of choices and decisions. All in all its a excellent example of a rules light mech TRPG and I don't think running through the academy shouldn't take too long, maybe one to three sessions? (I can't really say until I or someone else brings it to a table and plays). 

I've got mixed feelings about losing Influence after moving to the Unit phase. On one hand it makes sense being the head of the student band or being the daughter of a wealthy industrialist will matter little once they are part of the Unit, on the other hand I'm not a fan of dropping a mechanic that was there at the beginning. However I think that's just me, and if it is an issue, I doubt it will be a big one if the academy only takes a single session. 

Besides that issue (which probably isn't really an issue) everything is absolutely solid here, and I think you've practically nailed what you were going for.

(+2)

Thank you! 

The loss of Influence mechanics from one part to the other has a reason: it is there to represent the brutal change from Academy to battlefields. At first, I wanted to make it an upgrade, add +1 to attributes or similar but didn't feel quite right:

The 2d6 mechanics don't give you much space for numbers. If you hit +3/+4, you basically can't fail and that doesn't feel right. I could make the cadets worse from the beginning but then it is really hard to pass exams. 

They get a damn mecha each after the Academy. That's a big improvement. 

In the Unit, the former Cadets are on their own and the stakes are much higher and you can't rely on the same resources and contacts that in the Academy (you can't call dad or having a copy of the keys of the Commander's office is of little use). It is a bit of poetic justice for those characters (thinking of the Cool Guy and the Rich Kid) who are in the Academy for fun cheating on the exams.