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It took me a while to realize how to properly interact with the cards since clicking on them wasn't working. I didn't realize I was meant to drag them slightly upward until midway through. At that point, I'd pretty much ran past everything, which was a fun type of strategy in and of itself. I did accidentally completely blow up one of my mechs with a rocket when I figured out how the cards work though! 

It does feel like a rough concept, but I like the overall feel and the gameplay ideas work well! It definitely does remind me of Worms, which is always a great franchise to harken back to.

Well if you have seen the trailer.... JK The game needed a tutorial but the deadline was very close to make something. What your suggestions to implement?