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USER ERROR: No GDExtension library found for current OS and architecture (web.wasm32) in configuration file: res://addons/godot-jolt/godot-jolt.gdextension index.js:14050:18

at: load_gdextension_resource (core/extension/gdextension.cpp:911) index.js:14050:18

USER ERROR: Failed loading resource: res://addons/godot-jolt/godot-jolt.gdextension. Make sure resources have been imported by opening the project in the editor at least once. index.js:14050:18

at: _load (core/io/resource_loader.cpp:275) index.js:14050:18

USER ERROR: Error loading extension: res://addons/godot-jolt/godot-jolt.gdextension index.js:14050:18

at: load_extensions (core/extension/gdextension_manager.cpp:234) index.js:14050:18

USER WARNING: Invalid mix rate of 0, consider reassigning setting 'audio/driver/mix_rate'. index.js:14050:18

Defaulting mix rate to value 44100. index.js:14050:18

at: _get_configured_mix_rate (servers/audio_server.cpp:126) index.js:14050:18

Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread index.js:14050:18

WARNING: Glow is not supported when using the GL Compatibility backend yet. Support will be added in a future release. index.js:14050:18

at: environment_set_glow (servers/rendering/storage/environment_storage.cpp:387)

Dear god what I'm sorry what what even happened did it break

Run it with the browser console open, I've seen a lot of these in other games.

I'm running Firefox on Mac which is not great for Godot in general, but some of those issues should be fixable I think.