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A member registered Mar 04, 2017

Recent community posts

That would be cool. I like typing games, you have an interesting base game here.

This game is tagged as Idle. What is idle about its gameplay? Seems like the opposite of it.

Gameplay is a bit simple, but I like the cute graphic style

You don't know what idle means.

It's cute, but why is this tagged idle?

Same. Also, text is very small.

Oh cool, thanks for letting me/us know.

I think I've done everything I can but it would take forever to get there.

It really is a very enjoyable game, great progression system.

It works now :)

It needs a lot of work but is a cool concept.

Aesthetically very pleasing, but gameplay is boring and pretty much non-existent.

It could be a good game but in its current state it's only frustrating. Why does consumption suddenly increase? Why does it still say -1 heart? Auto-Buy is an easy way to kill yourself.

And really not a fan of being able to die and having to start from scratch.

2/5 for me in its current state, could be much more.

Simple but fun

Getting tons of these when clicking darkness:

[.WebGL-0x1242d220e00] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete: Attachment level is not in the [base level, max level] range.

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My Brave installation is also default, as I mostly use it for itch.io/Godot games only, since those don't run well on Firefox.

I can try to let it run longer in the darkness, unfortunately my save seems to have gotten wiped. Game was fun, so I don't mind playing it again, but might take a bit. Thanks again.

Hey, thanks for the reply. I'm using Brave on MacOS.

It unfreezes when exiting fullscreen. I can still hear sound clicks, so it's only the UI freezing, which matches your description. However, it always freezes again when clicking darkness.

Exiting fullscreen helps, but it freezes again next time clicking on it.

The game starts on my high-dpi monitor and everything is so small, it's almost unreadable. There is no resize option. When I move it to my hd monitor, it cuts off everything at the borders.

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Thanks for checking. I don't know what the fps are, but with an Apple Silicon chip it just shouldn't get hot at all. Maybe an issue with the Godot engine.

Seems fun, but it really needs an fps limit or something, it's cooking my laptop.

Fun game, like the art style. Definitely needs more enemy variety, bosses and maybe story. Great basis though.

Hi, thanks for the quick reply. Didn't seem to work unfortunately. Cannot post a screenshot, getting an error message from itch when I try.

Good game but sooo slow.

Font is far too small on a high-dpi monitor.

Yes ok, you are right.

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How exactly is that a weird setup? And to be honest I don't care much if the games run. But the game jams are supposedly for feedback and if one of literally three major browser engines are not supported, then it's an issue to be reported.

Edit: To be fair, it seems to work fine on my firefox.

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And there's also a ton of good reasons not to use Google's browser.

Sure no problem, thank you.

That may be true, but things like a blocking main thread can also be solved in a Godot export. Not all the errors messages are likely bugs though, I agree.
However, the unreadable font is something that is fatal.

Browser console:

USER WARNING: Invalid mix rate of 0, consider reassigning setting 'audio/driver/mix_rate'. index.js:14050:18

Defaulting mix rate to value 44100. index.js:14050:18

at: _get_configured_mix_rate (servers/audio_server.cpp:126) index.js:14050:18

Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread

Run it with the browser console open, I've seen a lot of these in other games.

I'm running Firefox on Mac which is not great for Godot in general, but some of those issues should be fixable I think.

The concept is cool and it seems to be one of the few games of this game jam where the browser console isn't full of errors, so good job.

Unfortunately, font is unreadably small on a high-dpi monitor and browser console has a lot of errors.

USER WARNING: Invalid mix rate of 0, consider reassigning setting 'audio/driver/mix_rate'. index.js:14050:18

Defaulting mix rate to value 44100. index.js:14050:18

at: _get_configured_mix_rate (servers/audio_server.cpp:126) index.js:14050:18

Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread

USER ERROR: No GDExtension library found for current OS and architecture (web.wasm32) in configuration file: res://addons/godot-jolt/godot-jolt.gdextension index.js:14050:18

at: load_gdextension_resource (core/extension/gdextension.cpp:911) index.js:14050:18

USER ERROR: Failed loading resource: res://addons/godot-jolt/godot-jolt.gdextension. Make sure resources have been imported by opening the project in the editor at least once. index.js:14050:18

at: _load (core/io/resource_loader.cpp:275) index.js:14050:18

USER ERROR: Error loading extension: res://addons/godot-jolt/godot-jolt.gdextension index.js:14050:18

at: load_extensions (core/extension/gdextension_manager.cpp:234) index.js:14050:18

USER WARNING: Invalid mix rate of 0, consider reassigning setting 'audio/driver/mix_rate'. index.js:14050:18

Defaulting mix rate to value 44100. index.js:14050:18

at: _get_configured_mix_rate (servers/audio_server.cpp:126) index.js:14050:18

Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread index.js:14050:18

WARNING: Glow is not supported when using the GL Compatibility backend yet. Support will be added in a future release. index.js:14050:18

at: environment_set_glow (servers/rendering/storage/environment_storage.cpp:387)

Cool, thanks :)

nvm I'm apparently blind, didn't see the help section. What I would change in the UI is the tooltip/overlay from the dice, it's going right over where you would drag the dice to.

This really needs a tutorial or more understandable UI.