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(+1)

Very ambitious RPG. Though it feels as if I was thrown into chapter 5 of an story and that was discombobulating. I am actually colorblind, so having more distinct ways to show weaknesses would be really nice. Sometimes I would just use every attack until one worked. I don't think any creature should be immune to all but one damage type unless it's a very rare encounter. Even the one Boss (bottom left city) was immune to so many sources at the end that it was tough and I got lucky that Kuronigozo was overpowered and the boss just happened to be weak to his attacks at the moment. Without a analysis type skill or some super obvious show of element, having every element do some damage would be better. 

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I appreciate the detailed response to some of the issues you had with the game. I was given this sort of feedback as well in regards to the color skill issue. I will admit that this was made with an in-medias res in mind and that might be a factor for the confusion. Its an intentional confusion, but it could be immersion breaking to some. I intend to answer a lot of the "Chapter 5" questions in the continuation of this entry series under a different name.

I was shorthanded with the testing, so I wasn't sure how the elemental immunities could detract from the experience. And I will admit I was trying to emphasize the use of Kuronigozo because if the enemies have no immunities, the player would be wholly relying on Tanumaki without using Kuronigozo at all.  Though I can see how this could be a negative. This is good player feedback, I'll keep this in mind.

I also didn't have time to add an analysis type skill, something the previous game was a lot more clearer on. 

Once again, thank you for taking the time to play this.