we're still thinking about how to do it. can you name any games where you liked the impreg mechanic?
Honestly? I like a wide variety - I love spunkstock's fertilization animation even though it doesn't actually show the belly bulge after iirc, I like games that have it showing before an eventual birthing scene followed by a fucking like with Absolute Power Corruption (though that might not be possible on itch.io), I like games where it's something that affects gameplay, I like games where it's just an ending. I like Breedtown's implementation, where they show fertilization, a pregnancy test, their reactions, and an ending that follows up on what happens to the girl after. I DON'T like it when the belly bulge happens super fast or is just something you can do without actually having sex like in Hole House.
My personal ideal would be a bdsm mating press or sex in a flexible and tied up pose followed by them getting plugged up, a fertilization animation, eventually showing a pregnancy test, eventually showing a bulge and then eventually having a birthing animation that can optionally be followed up by more knock-up sex. Obviously that's... not the most realistic thing ever, but any of that happening is fun.
wow, thank you so much! now I think you will like what we will do one day with impreg in our games) but what about the offspring, I mean, what will ultimately happen to the pregnant character after a while? offspring is probably superfluous and difficult in h-games so should a character become pregnant permanently?
I think it depends. I’m not personally a fan of pregnancy that never ends unless the game’s naturally going to end before it would have happened.
I don’t like egglaying or anything too alien, but monstrous offspring like goblins could become spawned as allies or enemies after a pregnancy debuff for a period in certain games.
If you’re talking human babies, maybe show them breastfeeding the kid on occasion? Or just note the kid’s off screen. Obviously irl a father should be more involved but this is smut.