Remarks as I played your demo:
- My xbox 360 controller wasn't detected when I started the game. The flaps and throttle were working but not the camera. I found the option in the pause menu after crashing.
- You can't navigate the menus with a controller.
- Couldn't find a button to change my loadout on the controller.
- The missile warning beep kept going even after dying and going back to the main menu.
- Unpausing causes the throttle to go to 0%.
- You can't tell what does the fast beeping mean at first. I'm guessing one of your missile is locking-on? It would be nice to have a visual cue.
Really nice work. I love the sound effects. The gameplay feels like the right balance between arcade and realism.
In real life, should another pilot hear the lock-on warning before the missile fires? I've tailed an enemy fighter for a few seconds while being locked-on with a missile uncaged and he didn't seem to react.
Are you planning to do a campaign? Scenarios? First person view? Simulating the effects of too many Gs? When is your game coming out?