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(+2)

The browser console errors aren't part of the game, but being reported by the godot wasm export, they're not fatal and while they'd make debugging difficult, the fact this *is* a wasm export means debugging is a bit of a lost cause to begin with!

(-1)

That may be true, but things like a blocking main thread can also be solved in a Godot export. Not all the errors messages are likely bugs though, I agree.
However, the unreadable font is something that is fatal.