The game looks and sound very nice, but the balancing and turrerts are very frustrating. The variety of enemy types is nice and the sky laser seems really cool at first, until you realize that because of it your turrets are bascially worthless.
The turrerst completely random fire, even still when you got them a few accuracy upgrades, they don’t just miss, they just fire in the complete opposite direction. So having turrents almost doesn’t do anything, because most of the work is still done from the sky laser, which you need to aim in a specific point in order to be effective. (I would estimate that a turret is 1/10th or less of the effectiveness of the sky laser)
Then we have the random dropping of resources, which leads to not beeing able to build anything the first three rounds. You basically just need to aim the laser at the entry corner, which btw seems like an exploit because it looks like it pushes the units back somehow. So for 3 rounds i’m just stuck on that.
And then there is the hp, which is about 5 shots? Which means if 2 units get through you basically die instantly and have to restart.
So it feels like, no choice you make even matters, apart from where you aim the sky laser, and then you lose wave 8 no matter what. That’s not very fun :(