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Thank you for your review, I'm glad you enjoyed the aesthetic and UI! I tried to base it on how it would look in an old computer terminal or something that would be seen in the cockpit of a mech. I'm also glad you liked the game over messages, I felt like it would be good to give the player some help for such a difficult game.

I can see how the velocity-based movement makes the bullet hell/danmaku aspect of the game more difficult, though. I thought it would be interesting to have the player dodge bullets while still simulating space movement, but almost all danmaku games keep the player in place so they can dodge bullets better, and keeping a player's velocity amplifies the difficulty to an unnecessary level. 

But anyway, thank you again for trying my game out, and I hope you enjoy the rest of the MechJam!