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Cool! At first I focused on moving the highlighted parts closer together, but eventually became consumed with the act of jolly destruction. If you want to continue developing the idea you may think about some kind of onscreen visual help showing where are the parts located (atleast direction towards them) - my second run ended with big pile of building parts, and pink elements hidden underneath :D

Thank you for the suggestion. I had been thinking about using some indicators, similar to directional indicators in COD games, but I focused on other things (like lighting differences between the debug and exported gameplay (You could not see a difference between white and pink without shadows in html5!))