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diskraken

24
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9
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A member registered Nov 01, 2017 · View creator page →

Creator of

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Thanks! :D

Thanks! :)

Although very short, it’s quite an enjoyable platformer. Well done :D

I like how the other rabbit is happy when the game ends.

Cool concept, I like it!

The first level is really too difficult. I think you should add some smaller and easier levels first to get the player used to the idea. By the way, the connected planes seem very weak compared to the player’s plane.

Good job, this is a nice tower-defence :)

If you’re going to continue developing the game after the jam, I think it would be a good idea to replace the rail options with a single button, thus setting the appropriate tile based on adjacent rails.

I think you also have room to increase the game’s difficulty, perhaps creating enemies with rail destruction priority?

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Good job with the overall idea. Game offers great replayability value. I wish there was button to fly own editor creation :D

ship.png

Hi! Very nice game, gives cosy feeling.

Checked your ideas for futher development and I think you are at right direction with “Time pressure”. On the other hand, restricted moves count would make it challenging too, driving game more into puzzle genre - not action game.

One more thing I’ve noticed is that ship vs ship collision exists but isn’t changing anything right now, doesn’t raise any difficulty at all. Perhaps this could make some interesting mechanic - like changing ship’s direction.

Thank you! :)

Thank you! :)

Why is the janitor so hot? XD

Visuals and audio give nice cosy feeling.

I was kinda lost. I had trouble progressing the game early on. Was looking for popsicles in the trash bins but found guy with missing hat instead. Perhaps some bug got into?

Nice game, had fun playing it.

I think the game would benefit if there was some checkpoint system (damn you roman soldiers!) :D

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Nice! This is probably the most accurate theme usage I’ve played so far.

Both game and web page are joy to watch.

Thanks! :D

Thanks! :D

Thanks! :D

Thanks for the feedback! I like your solutions for some of the issues.

Some sort of “tell” from the enemy would be great

Had this in mind during development - but thought it would make the game too easy. I see it now as a fair addition :D

Wow this game is unique.

It’s like classic Snake game but not boring.

Very nice game, good job! :)

I think there should be some kind of time penalty for selecting animals with no neighbours.

Interesting idea and pretty clear visuals. Theme usage seems obvious :)

Are you going to continue developing the game? Have you thought about adding pause/slow while player selects houses for assignment? I found mouse movement exhausting - automatically sending out assignment when car is full 5/5 would be nice too.

P.S. Mulholland Drive

Nice visuals, pretty clever to use them in this view. Game is very hard, couldn’t get the horse past the river.

Hi! The game is short and runs smoothly, idea is simple but it didn’t offer “uncovering hidden treasures” as noted in description :D The most close experience is doing jigsaw puzzles.

If you are going to continue developing the idea, you might want to decrease the volume of background music a bit. I thought game would benefit if correctly placed tiles would get their buttons removed too.

Hi! Idea is nice, was having some fun :D

I believe you may think about distinguishing the tiles if you are going to continue developing the game. I guess something like giving slight color tint for different runes would work.

Cool! At first I focused on moving the highlighted parts closer together, but eventually became consumed with the act of jolly destruction. If you want to continue developing the idea you may think about some kind of onscreen visual help showing where are the parts located (atleast direction towards them) - my second run ended with big pile of building parts, and pink elements hidden underneath :D

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Hi! Thank you for your feedback. I’m glad you like it :D

I’m mad at myself I have forgot to normalize the audioClips and didn’t lower pitch for some of them - hopefully gonna remember now next time :)

One thing you can do is have ties favour the player. That might prevent me as a player to feel disappointed.

This is something I have thought of and implemented minutes before upload :D Apparently it is bugged.