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where is the alchemy and shadows, and. this level is ever so slightly imposible

I'm still playing around with some ideas.  I'm thinking to have a limited view around the player, but when they pick up the yellow potions from the enemies they'll be able to see the whole screen for a bit. 

The levels are procedurally generated and it's not always perfect.  Most of the time it should be passable though.  You do have a double jump also which helps.

and how i was supposed to know there was a double jump ? :,(

point taken... I will add a prompt letting the player know