I used the cyborg in my entry to the Pirate Game Jam 16!
https://transcoder.itch.io/blast-forge
transCoder
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I used some of these explosions in my entry to the Pirate Game Jam 16!
https://transcoder.itch.io/blast-forge
It’s pretty ambitious to tackle an RPG, and I respect the effort. The character pixel art is fantastic, but I found the overworld a bit confusing to navigate at first. There were also some boundary issues—I was able to go out of bounds in certain areas.
In the story, I sided with the Eelbloods and managed to defeat the Naidne king, returning his head to the Eelblood leader. However, after that, I couldn't board the ship, which left me stuck. I also couldn't find the Spymaster or the Overseer, so I wasn’t sure if I had missed something or if they weren’t implemented yet.
The battle system has a lot of potential, especially if it leans further into tactical gameplay. It would be great to see how it evolves. Looking forward to future updates!
I used this tileset in my entry to the Pirate Game Jam 16!
https://transcoder.itch.io/blast-forge
Metroid-esque intro... I'm in!
(This was also one of my ideas for a game but it seemed to ambitious for my skill level) So glad to see someone implement it as finely as you did!
The game oozes with cuteness. I loved being able to pose behind the cardboard cutouts.
And extra points for the alien - ferret emoji.
Really cool! I love how you can run backward while shooting—that's a great touch (something I didn’t implement myself, so my player stays still while shooting). The track is an absolute jam too!
Having 'W' as jump threw me off, though. I would keep dashing when I meant to jump, so I appreciate the controls option in the menu.
Thank you for the excellent feedback. I will address these issues once voting for the jam is over. A key should be dropped when you reach 0 enemies, allowing you to open the door. It may have been lost in the initial text as you pointed out. and indeed the potions drop too much, this was accidentally left in from when I was testing - should be a one-line fix.
I like the idea and I think this could be a lot of fun with some added polish. I would get stuck on walls when jumping into them. Not sure if this was intentional or not - cats are extremely good climbers after all. If it was, then I think a wall jump would be more satisfying. The background is cool. If you gave it a parallax effect it would look even better. Meow mechanic was funny; maybe make it so that meowing gets the dog's attention - kind of like the pebble.
I'll add a sound setting once the jam is over.
I've had various complaints about some platforms being too high but this is the first one mentioning not being able to progress. Did you change the level generation settings at all? It might be because of that. It's still experimental. Using the default settings should make it playable. Either way, I'll look into it and I appreciate the feedback. ♥
I used some songs from this amazing album in my game. Great work!
https://transcoder.itch.io/legend-of-jax
Thank you so much ♥ I like your game too. I was orginally wanting to do something kind of similar but I couldn't figure out the lighting.
The music can be found from these creators:
https://tallbeard.itch.io/three-red-hearts-prepare-to-dev
https://opengameart.org/users/nene?page=2
https://opengameart.org/users/shwiggityshwag?page=1
https://opengameart.org/users/cedfelt
https://opengameart.org/content/spooky-action-loop-hallow-quest