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i love the idea! the main mechanic makes sense and it’s impressive for one day :D one critique: there’s no punishment / danger for only focusing on one character at a time, maybe if the player is always forced to move in the direction they last pressed, there’d be higher stakes / pressure? it might make the game feel more like a rhythm / action game though!

Thank You very much! I completely agree, I was thinking about adding something like a dangerous tile which if stepped on fails the level , but I didn’t fit it in time. However  I want to try adding this and a couple more mechanics in a near future