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jake o'reilly

84
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13
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A member registered Jun 05, 2023 · View creator page →

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masterpiece imo, i thought it meant up to 6 players though. i understood once i went 5-6 to the cpu

thank you! what type of animation were you thinking? the package shrinking and then flying away / upwards? or simply shrinking and “popping” out of existence? never thought about an animation for it lol

thank you :D

thank you for playing! that’s what i set out to make :)

thank you! a good educational game is exactly what i wanted!

that’s great to hear! i’ll make sure you can set your own score goal so the timer knows when to end, then you can play as long as you want ;D

yeah i had a bias for using a lot of european countries, i thought about the distance check, or maybe having a round-the-world option where every country can only be used once, so it’s an elimination game mode, thank you for playing!

thank you :D

thank you for playing! that’s a solid time, a lot of people want the globe wrapping lol

fun game!

  • good music
  • cool concept
  • it’d be nice if you could see the player easier when ULTRA tiny
  • maybe make the levels smaller, or mid-level checkpoints? when i die in a very long level, i don’t want to play it all again lol
  • janky physics with boxes is fun to play around with

the game is very difficult at the start!

  • i like the geometry dash feeling of the art
  • the movement speed makes me go to the very edge of the screen fast, so i can’t really go too far without being unable to aim ahead of me

wow! the concept and puzzles of this game are incredible! this is a really unique idea to me, i’d love to see this expanded on, each level was showing me new cool stuff :o

  • if you have arrow keys for movement, also add jump to spacebar and ‘W’ key
  • the x/c/v controls might also be able to map onto the left/middle/right buttons on the mouse too! that’s friendlier for the WASD users too

cute concept! the screen is small and hard to see. i can see the puzzles being fun, it’d be good if the fans showed what direction they were blasting, as the last level i just sort of lucked out on first try.

  • the floaty player movement might be useful if there are puzzles where timing is involved, but in the current game, it’s just kind of hard to control!
  • not sure if it’s because of the löve framework, but i had to put overflow: hidden; on the game page just so i could keep the game in the same place lol

thank you! i’ve been getting lots of geography game recs now, so i can make expected changes to the game too!

thank you! that’s feedback i’ve been getting a lot, i’ll be looking into it for sure, just didn’t want to learn planet gravity for a 4 day jam lol :D

i’ll have to do more playtesting and iteration on the map sizing, thank you for playing :D

:o do you mean screen-wrapping like in pacman?? that’s a cool idea! thank you for playing, glad you enjoyed it :D

thank you!

i know right?? never knew i could produce something that cute!

thanks for playing :)

good knowledge to have! thank you for playing :D

thank you for playing! yes i’ve had some thoughts about the sizing too, i definitely have too many europe countries for how close they are

19.87s is the world record ;)

loved this game SO much, you’ve earned a follow for sure, i want to see this on steam! great idling game.

  • red text on dark / grey backgrounds is difficult to read (in the starting tutorial)!

what an insanely fun game! i had to stop myself at some point just so i can try other games lol, here’s the setup i ended with! image.png

the graphics are cute and the art all matches, it feels like Zelda II on the NES, which i like! the game is overall pretty difficult for me, i’d recommend adding a jump binding to the spacebar and / or up arrow keys. the moving blocks triggering other switches is a very cool idea! it really feels like a complex ruin

very fun! i’ve seen a few wall climbing games like this, but you’ve got some interesting new mechanics alongside it, i like how there’s less to grab as you get higher! i got 139m! thought i could go much longer lol

i would like some more control options like WASD, and the movement is very slippery too, some of the jumps are very difficult because of it

wow this is a really cute game! i love the concept and was blown away when i could kill the enemy with enough weight, genius, and exactly what i was expecting!

the concept is pretty interesting! the mechanics took me a couple looks at the tutorial to understand what they all did, i like the visual design of the game too

game is cute, enjoyable, and very short (especially if you’re bad!), so it’s got a lot going for it! only one bug i’ve found: stars can be too close to the top of the screen so you can’t see what the number is

very cute and fun game! sometimes the star can be too close to the top of the screen and i can’t see the number though! also what are the chances of us BOTH having a kaiju game lol

i am TERRIBLE at tile based games loll, it’s very cool though!

thank you for playing :D

my playtester eoin has been BEGGING for us to add the op beyblade back in lol

the movement is a little floaty for my taste, but i guess i am flying so it feels right. also i kept losing my runes as i didn’t catch onto the mixing table mechanic! the game is cute too :D!

ohhh i kept deleting my runes at the table :’)

haha i’m sure we’ve all had late nights during the jam 😅 keep making good games!

great game, lovely graphics / story / mechanics, very fun to play and quite long!

beautiful game, the ending surprised me as it just looped lol. i think there’s a better layout for keyboard as i kept confusing e and f together, but the game is great and has a lot of interesting lore! good job :D