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The mixture between 2D and 3D was quite refreshing, and I am impressed with how you program this dynamic in 48 hours. That within itself is a round of applause! As for how it fits the theme, I think it checks out as you connect two separate game worlds: 2D and 3D.

As for critiques:

  • The lighting of this game is too bright for my eyes. Maybe the lighting was used to cast a shadow to help players where they are landing but an adjustment would be nice.
  • For the most part, I enjoy the mechanics (love the detail touch that you jump higher in 2D). However, I had a bit of trouble jumping between two platforms vertically in the 3D World. I couldn't make much progress through that section as I would either jump too early or jump over the platform entirely.

Conclusion: Great job!

(+2)

Thank you for the feedback. The web export seems to have a lighting issue (also no shadows). That does all work as intended in the desktop version.
I will have to work on a better web export workflow to make that as representative to the desktop version.