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LizTheJelly

21
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A member registered Dec 07, 2021 · View creator page →

Creator of

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I handle the lighting by using two nodes: PointLight2D and CanvasModulate. I used the canvas modulate to layer a darker color with low opacity across the game space. To get that circular lighting effect, I attached a circular light texture to the PointLight2D (provided free in Godot documentation).

A very fun game. I was practically screaming that two aliens were going too far apart while I was trying to keep them alive. I think it's creative to use the connection theme to make a game where both characters will automatically die if one is gone. 

One minor critique is UI layers. I noticed the mouse would be behind text or UI elements but it doesn't hinder the gameplay. Also, a timer would be nice but I saw in a comment you had no time so no worries there.

Conclusion: Love is strong and your game was great! 

I was playing solo. It could be the case that my computer isn't built well for the game. I had trouble with my graphic cards at times so don't worry too much about the lag. It could be on my end, and not yours.

I love the concept! Fits well with the theme since you are legitimately connecting wires to your keys to move the player [P]. It was quite satisfying to complete a level after I fiddled around the commands and quite difficult in the upper levels. It's well done!

Admittedly, it was confusing how to start the game off. When I see the "ESC" key, I automatically assume it's a pause button. Even when the dialogue was in my face saying that it was part of the mechanic, it didn't register until I pressed the right key AFTER I connected the wire. Need an improvement with that or have it stated in the description for smooth brains. Other than that, WELL DONE!

Tickles my brain for sure. I find small ways to cheese the levels but it is a great puzzle game. I say it fits well with the theme connection as you need to connect roads for the cars to reach their destination. A visual grid would be nice to see so I can know exactly where the cells are.

Good job!

I love the little twist to the mini-golf! The gameplay and physics felt so smooth, and it was challenging to score a hole while hindering the opponent connected to you. Honestly, the AI opponent you programmed whooped me to oblivion.

It fits well with the theme as there is a connection between the two players/golf balls. One critique is to replace the arrow with a line as it's hard to accurately hit the ball the way I want to. I would think I am aiming right as the arrow is aligned but then my ball would miss.

Conclusion: A job well done! Hope you make a bigger game about it.

The mixture between 2D and 3D was quite refreshing, and I am impressed with how you program this dynamic in 48 hours. That within itself is a round of applause! As for how it fits the theme, I think it checks out as you connect two separate game worlds: 2D and 3D.

As for critiques:

  • The lighting of this game is too bright for my eyes. Maybe the lighting was used to cast a shadow to help players where they are landing but an adjustment would be nice.
  • For the most part, I enjoy the mechanics (love the detail touch that you jump higher in 2D). However, I had a bit of trouble jumping between two platforms vertically in the 3D World. I couldn't make much progress through that section as I would either jump too early or jump over the platform entirely.

Conclusion: Great job!

This game is quite sick! The mechanic of throwing and teleporting to your heart was fun and creative. I think it matches well for the theme too.

I love the concept of guiding humans and ghosts to their respective portals by connecting roads (which also satisfies the connection theme). It is also impressive that you can enable multiplayer for a 48-hour game jam!

Sadly, I experienced heavy lag despite playing around with my computer settings. Also, there is a bug that crashes the game by deleting a tile. A suggestion for improvement is to display a grid as it can help plan out a path more quicker. Nonetheless, great job!

Thank you for playing

Oh no, I'm sorry it did. This is my first time using Godot so I wonder what's causing it... Thanks for trying the game out either way!

The main mechanic was quite engaging! Expanding and shrinking to get across platforms make your game stand out from regular platformers, and it corporates well to the theme connections. Keep up the good work!

Thank you for playing and for the feedback! I'll write down your idea somewhere as I do find it interesting. X

Solving each puzzle was so satisfying! Works great with the narrative, and discusses an important topic we should honestly talk about more often. Well done!

I enjoyed solving the riddles to get access to a passcode for the door. I can see how it fits the theme of "What's behind the door?" by solving the riddles.

However, being thrown into a maze afterward was a bit of a whiplash. I was pretty much stuck in the maze for a good while, and I got bored instantly.

What can be improved:

  • Sounds - some background music or interactive sounds will feel nice.
  • For the maze segment, I recommend giving the player a way to mark where they have been. It gives the player more control and encourages them to explore.
  • A hint system would be nice for those who need a little help in solving riddles.

Good job with what you did for a week!

This game is really good! I love the investigation features (feels familiar to a specific pizza place...) and the art style. For me, it was easy to learn how to play without the help instructions.

Surprisingly, I do not have any improvement feedback! For just one week, this game was executed nicely and has enough content. Well done!

Thank you for the feedback! During development, I was thinking of doing something spooky; like someone following you in the dark. But due to time constraints, I ended up with a character taking a stroll in the dark. XD

Cool concept! I like the idea of random puzzle rooms after each door; fits the theme very well. I also love the interaction mechanic. 

What could be improved:

  • Each puzzle room can be easily solved by pushing the ball around with my foot and green cubes.
  • The physics of the ramps are kinda wacky so it was hard to solve the puzzle in the normal way.
  • How do I stop the hammer? Is there a way to stop a hammer?
  • I remember coming across a room with a timer bomb. I managed to stop it after solving the puzzle but I accidently retrigger the countdown by walking towards the entrance door.

Simple gambling game. Love the aesthetic and matches pretty well with the theme. 

I wish there was more to it than just randomness but that's coming from someone who got bankrupt after a string line of unlucky choices (lol). At least I am in control of how much I am betting.

Other than that, well done!

I enjoy the gameplay! After getting past the freezing, the controls feel very fluent and the variety of enemies keep me on my toes. Fits well with the theme too since the perks and level are random after entering each door.

What can be improved:

  • More feedback when I get hit. I sometimes don't notice I am in low health until I peek over to my health bar. Probably a camera shake could do the trick.
  • More flying enemies? I found myself at times jumping to high places and shooting down all the ground-level enemies easily since they couldn't reach me.
  • More lava pits variety. I like the lava pits idea.
  • Enemy health bars. Good to know if I am close to destroying them, and it adds more devastation if I die to an enemy with low health.

Other than that, I really love your game!

(1 edit)

Yeah, I could've made the trees taller to avoid the head collision. Thank you for the feedback! I'll try out your game next. :)