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(+1)

Game is a bit too difficult for my tastes. Enemies out damage your resistances for too easy to want to focus on either defense, or offense. The idea of paying for a disposable party is neat, but in practice it is too resource intensive. It feels like money burns too quickly to actually want to use them, but the combat DEMANDS that you have a large party due to enemies scaling like crazy in the overworld. Concept is solid so I'll come back for sure though. It could just be standard early game bs that rpg's never get down, but as it stands lust damage is too high in my opinion

(+1)

Thanks for your feedback! In the future we may implement difficulty levels that boost your party and penalizes enemies, and also allows for things like reduced recruitment costs and upkeep.

Its a bit Hard in the start anyways