We discussed a few things regarding alchemy like having the glass be returned to the player, so that's definitely on our radar. With high foraging you won't even need to buy the ingredients.
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One of the early game techniques to build up some money is simply to do some fishing with Joyce the Fishmonger. Equip something that boosts Foraging, sail the ocean on North Shore which has no enemies, and you can get a few hundred gold without too much issue. Transfer any followers out of the party so you don't have to pay them upkeep while you do so.
Recruiting followers at low levels will also be cheaper in the next 0.2.x update when it reaches a public release.
The info cards should already indicate move and combat ability cost. Each ability on the UI, both when examining a follower/companion or when the mouse over an ability of the selection bar at the bottom of the battle screen, should indicate the move and combat ability cost with the white and red markers when you examine the ability which correspond to the markers on the left of the battlers on the map.
Amour Aquatic is a relatively easy quest for low level character. You will be able to free some prisoners to fight alongside you in the cells there. Den of Mischief is also pretty straightforward.
In the latest patch you can purchase a Ring of Blindness from Darla the pixie in Whitetail Watch which, when equipped, will remove essentially all perception on a player or companion in order to trigger traps. Whether you pass the skill rolls is another matter, however.
As for Carrotlot, I'm not aware of any way to do spoilers here, so I'll just say Carrotlot is not too far from Whitetail Watch.
Perhaps disabling the unspent skill points could be a future gameplay setting. I've had other players say they found it a useful reminder as even the flashing arrows over the portraits can be easy to miss.
As for combat, can you provide any more detailed feedback on what you mean? The combat system will definitely evolve over time--delaying turns will be in the 0.2 release, for example.
Oops! I've added the barrier sound issue to the bug list.
Thank you very much! I'm not sure just how many transformations there will be at this time. From a rough estimate I'd say that maybe 20% of the game's content is currently in place. The game could be built out wide--many additional side quests, including mods / third party content. That will also pose some balancing issues, though, to keep the main storyline from being an utter cakewalk.
There is the Drunken Starfish Tavern in Aledock Town and the Mad Mare in Whitetail Watch. For healing, you can use potions of vitality, crates of bandages, or visit a healer like Penny's Potions in Aledock Town or the Infirmary in Whitetail Watch. Inside battles, some forms like the Fairy Flowertender and Fawn Forester have healing abilities to treat allies' health, and priests of Domumeris can soothe lust.
You need to scroll down to the bottom to confirm you've read it. If that isn't working it could be a bug. One other player recommended this on some forums:
"Do you have two monitors? I had the same issue, but using Win + arrow keys to change which monitor the game was on made it recognize that I had scrolled to the bottom so I could check the box."
There's no content difference between patreon backer and free right now aside from the Patreon build having the dev console be enabled. There will most likely be body part absorption and clothing transformations in the future in various side quests, and they will be able to be disabled through disabling those content theme tags.
I see two issues with your logs files. On is a file not found problem for the file he Exile of Aphrodisia (2023)_Data/StreamingAssets\EncounterText/ominousRumblingsInTheHighPass/ominousRumblingsInTheHighPass_choose_scout.txt which seems very strange why that one particular file is not present. Re-downloading the game may help with that (save game files shouldn't be affected).
As for the others, it looks like your party was spawning Instincts Kick In events that should have been disabled due to your party's particular composition. Can you also send any save game files from shortly before that issue began, if you still have them?
The favored way is via our Discord server, but you could send them as files to our relay email 3j2vkp2im@mozmail.com .
That's odd, maybe have something to do with the game trying to skip repeated encounters if it only happens on repeat plays. Can you upload your player.log and player-prev.log files? Typically they're found in a location like:
C:\Users\[PC Username]\AppData\LocalLow\Blue Fairy Media LLC\The Exile of Aphrodisia (2023)
Eventually the game will include transformations like this: https://imgur.com/9NlusWs