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Blue Fairy Media Games

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A member registered Jan 05, 2017 · View creator page →

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We discussed a few things regarding alchemy like having the glass be returned to the player, so that's definitely on our radar. With high foraging you won't even need to buy the ingredients.

Not very unlikely, I haven't touched this game at all in years now.

Very unlikely, I don't design my games to be mobile friendly and the time investment to make it worthwhile isn't there for a multitude of reasons.

One of the early game techniques to build up some money is simply to do some fishing with Joyce the Fishmonger. Equip something that boosts Foraging, sail the ocean on North Shore which has no enemies, and you can get a few hundred gold without too much issue. Transfer any followers out of the party so you don't have to pay them upkeep while you do so.

Recruiting followers at low levels will also be cheaper in the next 0.2.x update when it reaches a public release.

The info cards should already indicate move and combat ability cost. Each ability on the UI, both when examining a follower/companion or when the mouse over an ability of the selection bar at the bottom of the battle screen, should indicate the move and combat ability cost with the white and red markers when you examine the ability which correspond to the markers on the left of the battlers on the map.

Amour Aquatic is a relatively easy quest for low level character. You will be able to free some prisoners to fight alongside you in the cells there. Den of Mischief is also pretty straightforward.

Thanks!

In the latest patch you can purchase a Ring of Blindness from Darla the pixie in Whitetail Watch which, when equipped, will remove essentially all perception on a player or companion in order to trigger traps. Whether you pass the skill rolls is another matter, however.

As for Carrotlot, I'm not aware of any way to do spoilers here, so I'll just say Carrotlot is not too far from Whitetail Watch.

Thank you very much! I have passed your kind words onto the writer.

Perhaps disabling the unspent skill points could be a future gameplay setting. I've had other players say they found it a useful reminder as even the flashing arrows over the portraits can be easy to miss.

As for combat, can you provide any more detailed feedback on what you mean? The combat system will definitely evolve over time--delaying turns will be in the 0.2 release, for example.

Maybe your computer was still holding onto the .meta file and throwing access violations until that lock cleared up. Unfortunately without a log file I won't be able to confirm this.

We never got any info back regarding the Player.log file or save game files to look into this. Would you be able to provide that?

Thanks for your feedback! In the future we may implement difficulty levels that boost your party and penalizes enemies, and also allows for things like reduced recruitment costs and upkeep.

Oops! I've added the barrier sound issue to the bug list.

Thank you very much! I'm not sure just how many transformations there will be at this time. From a rough estimate I'd say that maybe 20% of the game's content is currently in place. The game could be built out wide--many additional side quests, including mods / third party content. That will also pose some balancing issues, though, to keep the main storyline from being an utter cakewalk.

There is the Drunken Starfish Tavern in Aledock Town and the Mad Mare in Whitetail Watch. For healing, you can use potions of vitality, crates of bandages, or visit a healer like Penny's Potions in Aledock Town or the Infirmary in Whitetail Watch. Inside battles, some forms like the Fairy Flowertender and Fawn Forester have healing abilities to treat allies' health, and priests of Domumeris can soothe lust.

For sure! You can already become the cat infiltrator form through a transformation potion if you wish.

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You need to scroll down to the bottom to confirm you've read it. If that isn't working it could be a bug. One other player recommended this on some forums:

"Do you have two monitors? I had the same issue, but using Win + arrow keys to change which monitor the game was on made it recognize that I had scrolled to the bottom so I could check the box."

There's no content difference between patreon backer and free right now aside from the Patreon build having the dev console be enabled. There will most likely be body part absorption and clothing transformations in the future in various side quests, and they will be able to be disabled through disabling those content theme tags.

Thanks!

Thanks!

Here is an invite link: https://discord.com/invite/ZwKH4Vt

There will be one last update once someone has finished writing their employee clients and get art, but our main focus has moved on to The Restoration of Aphrodisia for a long while now.

That'd would unfortunately involve remaking the entire UI which isn't feasible for us at this time.

I can't direct message people on Itch.io so I'm mainly handing them out on our Discord server.

Sure, I'll reach out to you there.

Eventually, yes. In fact that's how we're letting people play it early via Steam beta keys. The store page will hopefully go live in the next month or two.

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I don't know that this game will be worked on again. It was a product of its time and a good Unity learning experience, but probably not a game I'd make now.

Doesn't matter particularly, just reach out to me there and I'll send one over.

Come to think of it, is it actually possible to direct message someone on Itch? I don't think I've ever done that before.

Shortly before the issue. It's probably just that one of the events needs a tighter up-front requirement to block it from spawning altogether.

Windows tends to not care too much about the direction of the slashes. Linux is a lot more picky, and about capitalization too.

I see two issues with your logs files. On is a file not found problem for the file he Exile of Aphrodisia (2023)_Data/StreamingAssets\EncounterText/ominousRumblingsInTheHighPass/ominousRumblingsInTheHighPass_choose_scout.txt which seems very strange why that one particular file is not present. Re-downloading the game may help with that (save game files shouldn't be affected).

As for the others, it looks like your party was spawning Instincts Kick In events that should have been disabled due to your party's particular composition. Can you also send any save game files from shortly before that issue began, if you still have them?

The favored way is via our Discord server, but you could send them as files to our relay email 3j2vkp2im@mozmail.com .

I'm handing out beta keys for Steam. Would you like one? Uploading on Itch is a bit of a slower process and there's still various major bugs we need to fix first before we want the game out for a much wider audience.

That's odd, maybe have something to do with the game trying to skip repeated encounters if it only happens on repeat plays. Can you upload your  player.log and player-prev.log files? Typically they're found in a location like:

C:\Users\[PC Username]\AppData\LocalLow\Blue Fairy Media LLC\The Exile of Aphrodisia (2023)

No problem! That art has been done a while but we are still working on the quest to integrate it into the game itself, so you can't attain that form without the use of the debug console just yet.

Eventually the game will include transformations like this: https://imgur.com/9NlusWs

No, that will not be possible for this game.

Can't say I'm familiar with that game. With any luck we'll have an early alpha build up here within the next few days.

Thanks!

Thanks! It's taking a little longer than expected but we're still aiming to have it uploaded this month.

https://www.patreon.com/BlueFairyMediaGames