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Blue Fairy Media Games

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A member registered Jan 05, 2017 · View creator page →

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Check on the big island below Whitetail Watch. Remember you have to stay as a bunnyknight in order to detect it!

Unfortunately no, those images have to be streamed in at runtime and would require additional work to support.

Thanks for your feedback! Originally a combat was planned between the party and the sorceress before you can convince her to free you, and perhaps that'll return in the future. The Enchantress is planned to return to the main storyline in the future, but not for a long time yet.


I believe I have seen some of those topics shown below in years past!

No, the old Electron app version of this has reached end-of-life in terms of content and support.

There is a long-planned quest that involves traveling around hunting down escapees from the prison who stole a bunch of transformation potions from Glabbardot. The Warden will be the main contact for that one. I don't have any specific timelines for that quest since the main work now is to get the third companion Aros Starchime into the game.

Thank you very much!

 As for the full game release, that's very hard to say. Quest-wise I've barely scratched the surface of the story I want to tell in the main campaign, and there are a lot of battle mechanics I want to add in and rework. I am hoping to have it for sale on Steam by summer or autumn next year if at all possible.

As you say it'd require a lot of UI reworking and I don't know how much demand there really is. Mobile devices also have a lot of different filesystem rules than Windows do. Plus, Exile isn't exactly the kind of game you'll want to play on a bus ride!

Thank you very much!

Allowing some or all allies to pass through other allied might be a feature in the future. It makes pathfinding a fair bit more complicated as each team will have to maintain its own A star grid.

Thanks for your feedback!

I've actually had a lot of players say the game heavily encourages ranged units. Archers and spellguides don't have the ranged cooldowns that musketeers and other black powder weapons do, if you're looking for ranged options with can fire more reliably and with better accuracy, though with less damage.

As for the transformations, the player and companions get more flexibility than followers do. You absolutely can be a slimegirl with a gun, or (soon) an automaton that does lust damage. Followers were made to be disposable and hands off so you don't have to always be equipping or unequipping them, or worry whether their base form aligns well with their current transformation, etc. Maybe this will change in the future, but the intent is for the player to focus more on their own character and the two (and soon to be three) Companions.

Extremely unlikely.

Over Discord is the best way, yep.

This is an older bug that's unfortunately tricky to track down as it only happens some of the time. Saving and reloading fixes it in the short term.

Here's where you should be able to find it:

If you still don't see it there, there may be a bug preventing you from discovering it, in which case I'd need to have you send in your save game file for me to investigate what's going on.

Do you have the Inanimate and Bimbofication theme tags enabled? Those are required to start the quest as well.

Have you completed the Journey into the Ashes quest? Events early in The Bimbo of My Enemy refer back to prior events with the Redemptors faction so that is also a prerequisite. (I need to fix a bug where the map connectors are showing up when they shouldn't be that can lead to some situations like this.)

Can you provide more information on this? Are you able to find them? Or are able to find them, but pressing the enter button does nothing? Also make sure you have the latest build of the game as that fixed a few issues revolving around popup dungeons from earlier.

Eventually yes. We need to film the store page trailer to finish off the work for that, but the game won't go for sale on Steam probably well into next year at earliest while we work on more content.

There is not at this time. In the future, perhaps roguery or perception might (slightly) help these odds. The chances of finding them are quite low (10%) with a two-hour cooldown, but it's not uncommon to walk away with 8k in gold from a dungeon between the battles and other various loot items.

Followers waiting around at points of interest have a small daily chance to leave to go find other work. Your party's money has nothing to do with that.

Porting to a different OS is a lot of work. It's unlikely that'll happen until the game launches in a 1.0 state or later, if at all.

Partially true, you never pay followers not in your party except the moment you dismiss them or transfer them out.

There are some actions you can do like dismissing followers or transferring them out of the party that will create some debt, even if you have the money. The debt will be repaid the next morning. This was done so the player wouldn't immediately get stuck in a trap of "I can't fire anyone or move them out of the party because I can't afford it right now".

Debt also accumulates if you can't cover followers' daily wages in full at the start of the day, but that doesn't sound like your scenario.

Nowhere yet, I still need to think up a scenario for them to appear and be useful transformations.

Yep, that's been in since the beginning. You  have to talk to Patrolman Daevis in Whitetail Watch and cannot have the Absorption theme tag disabled.

Carrotlot is in the middle of Cat Eye Island, just south of Whitetail Watch. As for the sites in Vyndaii's quests, keep searching the unknown map markers while Vyndaii is in her base form. Examining a site removes it from the list of places to look, so you'll run out of locations in Greenridge Valley to check eventually.

Glad you like it! I haven't really put any time into anything like that since the game is still very much actively changing, and new forms are being added in all the time. Any comprehensive guide or lists would quickly become out of date. Generally you can see what's been added in the patch notes, however, which go back about 3 months.

Thank you very much!

That one isn't available yet.

Yep! You can also buy the potion of submissive maid from Lily's Pleasure Palace (but not vengeful maid).

Do you mean the transformations in battle? For the time being the Self Maid Mansion quest is easy, if boring, if you don't take along companions. There's support for more mechanics involving the player and companions in the game now so at some point that quest will be revisited.

Here on Itch.io? I can't do anything about that.

Thanks for the feedback! There is a way to prevent yourself and followers from being under Hatfellow's control when you confront him if you search the mansion and discover Lezza's Potion of Mental Preservation that many players miss. Make sure you read books you pick up in this game as doing so can advance quests, teach potions, and more.

You can change the frequently or disable it altogether under the Settings panel if you want. Later on will we rework the save game system so it recycles through a limited set of save game files rather than a unique one every single time.

We discussed a few things regarding alchemy like having the glass be returned to the player, so that's definitely on our radar. With high foraging you won't even need to buy the ingredients.

Not very unlikely, I haven't touched this game at all in years now.

Very unlikely, I don't design my games to be mobile friendly and the time investment to make it worthwhile isn't there for a multitude of reasons.

One of the early game techniques to build up some money is simply to do some fishing with Joyce the Fishmonger. Equip something that boosts Foraging, sail the ocean on North Shore which has no enemies, and you can get a few hundred gold without too much issue. Transfer any followers out of the party so you don't have to pay them upkeep while you do so.

Recruiting followers at low levels will also be cheaper in the next 0.2.x update when it reaches a public release.

The info cards should already indicate move and combat ability cost. Each ability on the UI, both when examining a follower/companion or when the mouse over an ability of the selection bar at the bottom of the battle screen, should indicate the move and combat ability cost with the white and red markers when you examine the ability which correspond to the markers on the left of the battlers on the map.

Amour Aquatic is a relatively easy quest for low level character. You will be able to free some prisoners to fight alongside you in the cells there. Den of Mischief is also pretty straightforward.

Thanks!