Clean gameplay! I initially missed that "exiting" the board as long as it wasnt into a RED node was a good thing and actually casts the main spell "horiverti". Its damage scales based on nodes connected when you exit (or run back into your path). As long as I kept overload at 0, I could keep spell hor and ver ammo at max and defeat anything. My hand started getting tired, so I stopped at phase 33 lol. Each of the 3 spells felt useful too.
Seems like a nice game to zen out to music while having something to occupy your hands and brain! Great!
Thank you for the good review!! In fact, I calmly reflected on the completeness of the game myself. After a certain phase, this game becomes a simple repetitive task with a certain strategy!! Although you wrote the article with good reviews, I admit that this is actually a big problem with this game. So, if I update this game later, 1. Add a boss monster that changes the operation pattern. 2. Add an upgrade function for skills that frequently appear in rogue-like. ----------- Thank you so much for working hard to reach a high score and explaining the game. Have a nice day :)