Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I feel like the only way to make consistent jumps is by charging it all the way. 

Indeed. Partial jumps ended up being mostly for minor repositioning. I think if we had more time we could've explored making partial jumps more critical. Thanks for the feedback!