Very strong intro cutscene, the rhyming was a great touch for the comf. I also liked the characters in this game, Shawn and Eloise have very good chemistry.
Like chaikadev said, it's incredibly polished. My favorite little effect was the houses flattening down to show what's behind them. I never really thought of that, but that's really a lot more satisfying to look at than just making them transparent. Lots of character in that.
Encountered a few bugs:
- My first run was preemptively cut short when I tried to venture into the
basement with the dirt on it, the screen just turned black and nothing happened, I waited a couple minutes, so it wasn't just loading - During my second run I found an error when trying to skip the intro, I made a video to show what happens when I press enter: https://youtu.be/lZXbsLYESVA
- Being the 7000IQ genius that I am, I tried opening the shop at like 7 or 8 PM, for which I got a warning that it's just not possible to open the shop for NEETs with messed up sleep schedules. After that I couldn't move, so I started writing this comment, after returning, I got a message that I should head to bed, after which I could move again. I then moved to the bed, but pressing F just froze Eloise in place. After checking back again, Eloise has now collapsed in front of her bed due to sleep deprivation. Aww man, it just keeps going, Eloise now woke up outside and is giving me the glitterbomb from Charles Chesterton dialog again. If I knew this was going to be a longer thing I'd have made another video but we're in this text adventure together now, comfyfox. The quarry is still open, but my display items, gold, inventory and my trader license disappeared, big F to my rare gem ;_; Still can't sleep after that, it also starts me off at day 2 again after collapsing.
- CHARLES NO THIS ISN'T THAT KIND OF GAME
It's a fun game with lots of potential. Aside from the occasional bug, I had a great time. I haven't played Recettear, so I can't tell how close the gameplay loop is, but the selling stuff mechanic felt pretty neat. (I guess the closest thing I played to this would be Animal Crossing, and this game loop is way more interesting I think). Shame I got stuck in the time loop, I would've liked to see if I could also restore the inn in the demo. I think adding outside "quests" which are more than just "upgrade your shop" work wonders for getting players invested (worked for me at least, love that kinda stuff).