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(+1)

The VFX transitions along with the audio really blended together. It was indeed a clever level design and use of the light and darkness world. I could use less text or none at all and I would still understand the concept! You did a great job there man!

Thanks for playing and for the feedback! :) I was 50/50% on leaving the speech-bubbles or removing them, but I think it gave it some story momentum so ended up leaving them (I don't know if it counts as UI since it is not really explaining anything, more just narrating).