good job
CodeLeeway
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This was really clever! I liked the mechanic very much ( are those runtime calculated collision polygons or how you did it?). I honestly enjoyed every second of it, the music, sound effects and style matches really well! Also nice touch adding some chromatic aberration when touching the "checkpoints". +++! 5/5
Thanks for playing! :) I'm glad you liked the atmosphere and the concept.
I definitely missed the 'player-guidance' part and should have focused more on that.
I also underestimated the time needed for the rest of the game after main functionalities were there, so the last day was quite a panic-mode for me :´D
Yeah, kinda lost on time there, because I only had one weekend to work this, but I'm happy with the result I was able to scrap together in that timeframe. My main goal was to focus on making Blender-to-Godot workflow fluent and I kinda found my way for that and am happy for :).
For the bugs: I will at least fix all known bugs after the jam and maybe add backwards movement + some screen hints (with timers) in case player doesn't know what to do.
I had in mind to do the first 'back in time' transition automatically/scripted when player reaches the first locked door, but the time really got me, and I just quickly put some on-screen key-binding hints which show up in the start so that player at least has some idea how to move and interact.
But thanks again for playing and thanks for detailed feedback! :)
I'll definitely be joining future GoedWare-jams again and with better time-management.
Very cool hyperspace graphics and animations, I like the concept and the controls were ok in my opinion, it felt better when I got upgrades.
The view distance could be a bit higher so that player could see bit more of the incoming stuff, maybe scale the view height with speed?
I also would have liked some different weapons / more fighting, now I was just too busy to transfer troops to bother fighting the enemies and gathering xp, but if that is the point, then it is ok :P.
(But if I had another weapon, it would be some recharging emp or similar ground-control or mass effect weapon to make troop landing more safe for a moment.. )
Good music! Nice demons, cool ship. Would become fleet admiral again.
I actually enjoyed this one, it is nice to see a 'complete' game with all needed elements, fun gameplay, sounds, music, no game breaking bugs.. Graphics are also nice even though they are a bit too simplistic for my taste. Some nice shader-magic to make the game feel more polished, nicely done!
Check and rate also my game If you have time and you like adventure/mystery games.