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CodeLeeway

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A member registered Jan 13, 2023 · View creator page →

Creator of

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good job

Nice background music, visuals could be improved, but I think the idea is solid

Thanks, I wasn't originally going to finish at all, I worked first 3 days and stopped, but at the last day I wrapped it up and made the end screen after level 6. Thanks for playing and thanks for the feedback! :)

5:41, I liked the atmosphere a lot, the pulse could have been more frequent in earlier levels so that player wouldn't need to wait, but very good entry!

I think the shooting light mechanic was cool, had nice sound effect also when bouncing!

I liked the style and very responsive controls, good entry!

Ah, I see, I personally don't count storytelling as UI (user interface), since it is not interacting with user or environment, or conveying any information about the game state. It was just a timed narration , to just have some kind of story, but I appreciate your viewpoint!

Hi, thanks for playing. Could you clarify what part did not meet the requirement for zero UI (User interface)?

I replayed (last time i couldn't get past the boxes), dash felt really good imo, levels got a bit too difficult for me at the end (after the eye-enemies), but overall very nice!

Makes sense, You could also optimize it by only calculating it only when locking the light on place, since ball cannot move while light moves. Thanks for the extra info tho! :)

Very good level/puzzle design! I also liked the mechanic of dark-part not going through the light-blocks, so it could be used as a platform, very nice

Thanks for playing and for the feedback! :) I was 50/50% on leaving the speech-bubbles or removing them, but I think it gave it some story momentum so ended up leaving them (I don't know if it counts as UI since it is not really explaining anything, more just narrating).
 

Thanks for noticing :), very much appreciated!

Appreciated! I Also liked yours :)

infinite ammo and lamps to shoot, what more does one need? surprisingly fun! 

I liked the concept and style. Would have liked to see more levels, Also background ambience was cool! 

Found the window, but couldn't get out. I liked the atmosphere!

(1 edit)

This was really clever! I liked the mechanic very much ( are those runtime calculated collision polygons or how you did it?). I honestly enjoyed every second of it, the music, sound effects and style matches really well! Also nice touch adding some chromatic aberration when touching the "checkpoints". +++! 5/5

Actions fluid, gameplay solid, game good

It looks nice and music fits well. Gameplay was a bit problematic, I could get stuck with the character between boxes and edges while falling. Also boxes moving under the player felt bit wonky, but overall good base. I didn't quite catch what was the light / darkness part?

I liked the mechanic, first levels were pretty straight forward (which is good imo, when no ui is required), but later levels had also some puzzling as well. Solid style and nice background, overall good entry! ++

Interesting mechanic! Style was a bit plain, but also clean in a good way! With few more mechanics and honed graphics this would make a solid game also for selling, so think about it. Solid entry! ++

I liked the pixelart style, music was bit distracting tho, maybe too much going on at the same time. Also I didn't quite get the game mechanics 100%, and didn't know if there were any reachable goals or was it a sandbox without any "finish"? Props for going "pure" pixelart style ++

Thanks for playing! :) I'm glad you liked the atmosphere and the concept.
I definitely missed the 'player-guidance' part and should have focused more on that.
I also underestimated the time needed for the rest of the game after main functionalities were there, so the last day was quite a panic-mode for me  :´D

Yeah, kinda lost on time there, because I only had one weekend to work this, but I'm happy with the result I was able to scrap together in that timeframe. My main goal was to focus on making Blender-to-Godot workflow fluent and I kinda found my way for that and am happy for :).

For the bugs: I will at least fix all known bugs after the jam and maybe add backwards movement + some screen hints (with timers) in case player doesn't know what to do.

I had in mind to do the first 'back in time' transition automatically/scripted when player reaches the first locked door, but the time really got me, and I just quickly put some on-screen key-binding hints which show up in the start so that player at least has some idea how to move and interact.

But thanks again for playing and thanks for detailed feedback! :)
I'll definitely be joining future GoedWare-jams again and with better time-management. 

Very cool hyperspace graphics and animations, I like the concept and the controls were ok in my opinion, it felt better when I got upgrades.

The view distance could be a bit higher so that player could see bit more of the incoming stuff, maybe scale the view height with speed?

I also would have liked some different weapons / more fighting, now I was just too busy  to transfer troops to bother fighting the enemies and gathering xp, but if that is the point, then it is ok :P.
(But if I had another weapon, it would be some recharging emp or similar ground-control or mass effect weapon to make troop landing more safe for a moment.. )

Good music! Nice demons, cool ship. Would become fleet admiral again.

I actually enjoyed this one, it is nice to see a 'complete' game with all needed elements, fun gameplay, sounds, music, no game breaking bugs.. Graphics are also nice even though they are a bit too simplistic for my taste. Some nice shader-magic to make the game feel more polished, nicely done!

Check and rate also my game If you have time and you like adventure/mystery games.