Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It might be that, i'm using a laptop with 6gb ram and APU from ~2015 i think. i haven't tried on my Windows PC yet to see how it works.
Aren't 16K textures a bit excessive? Are they atlases?

Could you consider making a low-spec build with max limit of 4k textures (Easily done on unity build settings)

We can export it in 4K but it will look blurry. We did an 8K build before and it looked blurry on that. 

We'll have a look into other optimization options in the meantime. The 16K textures are atlases and necessary for our workflow.

I see, it's alright, you can't really do anything about it since they are atlases or it would be much effort.
I think texture format is something to check if not already but I don't know much about it in unity.
Anyway i'll give it a try next time hopefully or maybe next games.
Thanks for taking time to answer and investigating.