I see, it's alright, you can't really do anything about it since they are atlases or it would be much effort.
I think texture format is something to check if not already but I don't know much about it in unity.
Anyway i'll give it a try next time hopefully or maybe next games.
Thanks for taking time to answer and investigating.
Playnix Studio
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It might be that, i'm using a laptop with 6gb ram and APU from ~2015 i think. i haven't tried on my Windows PC yet to see how it works.
Aren't 16K textures a bit excessive? Are they atlases?
Could you consider making a low-spec build with max limit of 4k textures (Easily done on unity build settings)
Hey, so what's the minimum requirements for this game? it just crashed my pc just after ending the second scene, when she goes to school i think.
I'm not sure if it's too much ram usage or something else, or the export doen't support opengl. have you been using 8k images? Scenes also takes long time to load.
It might not be a build problem as i don't have the lastest or best hardware.
I noticed that windowed mode didn't seem to work.
I also think advancing dialog with the space bar is better as it's more enjoyable than mouse press.
it's too bad i couldn't continue the story as it froze my computer, maybe this is only linux build problem ?
Can't wait to continue after the bug is fixed :)
Is there a way to upload Godot games and serve them after i compress the wasm file and pck files to brotli?
I saw in the documentation that itch supported brotli as long as they ended with .br but i can't figure out how to make this work.
I compressed all files on the export to have a .br extension. i got the godot wasm to go from 37mb to 5mb and i'd like to serve that file instead of uncompressed one, or gzip compressed one.
I there a way to use brotli with butler maybe?
Did anyone succeed on something like this? is it only godot games that doen't work?