Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Playnix Studio

12
Posts
1
Topics
16
Followers
17
Following
A member registered Jul 01, 2019

Recent community posts

I see, it's alright, you can't really do anything about it since they are atlases or it would be much effort.
I think texture format is something to check if not already but I don't know much about it in unity.
Anyway i'll give it a try next time hopefully or maybe next games.
Thanks for taking time to answer and investigating.

It might be that, i'm using a laptop with 6gb ram and APU from ~2015 i think. i haven't tried on my Windows PC yet to see how it works.
Aren't 16K textures a bit excessive? Are they atlases?

Could you consider making a low-spec build with max limit of 4k textures (Easily done on unity build settings)

(3 edits)

Hey, so what's the minimum requirements for this game? it just crashed my pc just after ending the second scene, when she goes to school i think.

I'm not sure if it's too much ram usage or something else, or the export doen't support opengl. have you been using 8k images? Scenes also takes long time to load.

It might not be a build problem as i don't have the lastest or best hardware.

I noticed that windowed mode didn't seem to work.

I also think advancing dialog with the space bar is better as it's more enjoyable than mouse press.

it's too bad i couldn't continue the story as it froze my computer, maybe this is only linux build problem ?

Can't wait to continue after the bug is fixed :)

Cool, Can't wait to try.
Can you check the Linux box in the linux build though, i can't download it like this through the itch app.

Linux build ?

Make sure you have added butler location to your environment variables like mentioned in setting up butler for windows

Is there a way to upload Godot games and serve them after i compress the wasm file and pck files to brotli? 
I saw in the documentation that itch supported brotli as long as they ended with .br but i can't figure out how to make this work.

I compressed all files on the export to have a .br extension. i got the godot wasm to go from 37mb to 5mb and i'd like to serve that file instead of uncompressed one, or gzip compressed one.


I there a way to use brotli with butler maybe? 

Did anyone succeed on something like this? is it only godot games that doen't work?

Android version does not work on Android 12.
Would love to have a Linux export too.

As suggested in the article given in the jam page, it would make sence to target a polished 10 minutes to 1 h  gameplay as it is not advised to make anything longer than 2h for purpose of the jam of course.  Depending on the experience and skills. 

The download link is not working on both Linux builds.

The Game Data ".pck" is missing on Linux build