Very cute game with impressive amounts of content! Two entire dungeons and two boss battles, with 2 upgrades? Very cool stuff!
I did get a bit bothered at small things such as the collision of the sword hit being a bit unclear and
I can tell the level design was really well thought of:
In the second dungeon I thought I was soft locked but no, the rock I couldn't push from the other side ended up saving me from that predicament!
The key breaking was a bit annoying but I see how it can fit into the theme, and the plot twist was erm... o.o
No words for it!
Anyways, good job to all the team!