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Hi, I'm looking into using this with Godot, it looks super robust but I had questions:

How strong is Geon's PNG/GIF export support? Would we almost be limiting ourselves to GameMaker's particle system effects by using geon?


Is it possible to dictate where a particle should move in it's lifetime? Our current project needs us to make projectile effects that spawn off-screen and then hit the exact centre of the PNG at a specific time before exploding, would it just be a matter of us needing to manually determine a speed and lifetime for the particle by hand to get that sort of effect?

Hi,
You can export to PNG strips and GIFs freely and import these images anywhere (Godot, Unreal, etc).

It is not possible to dictate the exact path, only offsets and gravity (which makes them attract to a certain direction). 

"Would it just be a matter of us needing to manually determine a speed and lifetime for the particle by hand to get that sort of effect?"
Yes, you would have to manually setup the lifetime in order to achieve necessary effect.


Thanks!