Hi, I'm looking into using this with Godot, it looks super robust but I had questions:
How strong is Geon's PNG/GIF export support? Would we almost be limiting ourselves to GameMaker's particle system effects by using geon?
Is it possible to dictate where a particle should move in it's lifetime? Our current project needs us to make projectile effects that spawn off-screen and then hit the exact centre of the PNG at a specific time before exploding, would it just be a matter of us needing to manually determine a speed and lifetime for the particle by hand to get that sort of effect?