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A member registered Jun 22, 2023 · View creator page →

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Hi, I'm looking into using this with Godot, it looks super robust but I had questions:

How strong is Geon's PNG/GIF export support? Would we almost be limiting ourselves to GameMaker's particle system effects by using geon?


Is it possible to dictate where a particle should move in it's lifetime? Our current project needs us to make projectile effects that spawn off-screen and then hit the exact centre of the PNG at a specific time before exploding, would it just be a matter of us needing to manually determine a speed and lifetime for the particle by hand to get that sort of effect?

That's exciting to hear! I'm definitely following the development of this one since you're the only local non-saas software on the internet right now that covers this niche.

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I was able to figure that much out thanks! My main issue is just deeply wanting to delete all the default templates in the options setting. It's slightly irritating to have 7 templates in my drop down list that I'll never use before I get to my first custom one that I want when I could've been allowed to remove them.

Also, tangential question: Have you ever considered adding annotated map viewing to Nebulous? Like the type where you can navigate an imported image and place pins linking to other objects. I'm thinking of the ones found in competing worldbuilding programs like LegendKeeper, chronographer, world anvil, and world maker. 

I specifically love the unique way nebulous visually organizes information and automatically links content, and I feel like having a similar behavior to spatially organize articles would be really strong here.

This looks awesome! I'm not sure why it hasn't gotten as much attention as similar apps like Nebulous. I hope it's still being developed.


Question: I noticed this was made in gamemaker! Would it be possible to eventually export a build for android devices?

That's super unfortunate, but makes sense. I've tried making android apps before and it is weirdly over-complicated. 


Another question: I like to keep my projects very clean, is there any reason under elements that we can't delete default objects or elements? (E.G: I really dislike seeing "character (dnd), spell, etc" in my biology project's dropdown, and worse: I can't make a custom species object because that name's taken by a default object.)


I'm also not sure how nebulous works exactly, but I find myself wanting to delete the category element as well. The object type is a category to me (if I make an object called species, the category is in my mind is species), it seems redundant in my projects and I'd also like to remove it but nebulous won't let me.

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This program's been an extremely useful replacement for obsidian, it's a lot more specific to my needs as a worldbuilder. 


I was wondering if there is chance of android builds?

Unfortunately I do the majority of my writing on my tablet while I've downtime away from home, and I can't bring nebulous with me!

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Thanks for commenting! One of the goals for this playtest is actually to help determine the minimum requirements. Would you mind telling me your graphics and processor capabilities as well?

Unreal engine is comparatively chunky by default, I wouldn't be surprised if older laptops struggled but I can keep an eye out to see if there's anything specifically harming performance that could be fixed in this build.