Nice game. I'd be interested to see more levels with this concept. Jumping was a little clunky. I was also able to phase through some walls.
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Thank you! Jumping was adjusted a bit to fit the animation that was already built. Because we merged things together and started linking everything a bit late, some of the feels definitely suffered. We also had some pretty good wall-phasing prevention in there that accidentally got overridden or discarded in the last few hours of the Jam 😅