We have visual effects for the breath attack but those of us that knew it was using Unity's VFX Graph forgot that that won't show up in webgl 😅 thanks for playing!
Billy_Box
Creator of
Recent community posts
Thank you! Jumping was adjusted a bit to fit the animation that was already built. Because we merged things together and started linking everything a bit late, some of the feels definitely suffered. We also had some pretty good wall-phasing prevention in there that accidentally got overridden or discarded in the last few hours of the Jam 😅
Oh no! I couldn't drag these last few! They were dragging fine at first, then I needed to pull one of a different color out of the group. I started trying to move them very fast so they would separate enough for me to grab the non-matching one out of the group, but then there seem to have froze 😓
Great job anyway! I love the aesthetic you acheived!
I have a handful of scriptable objects that hold the sprite data (that I hand selected to be mostly unique). It starts off easy with somewhere around 30 items, then about 50, 90 and so on. Some of those scriptable objects are strictly food items, some are non-food, some are both! At the 7th round (and everything afterward because the game is endless) is all ~200 items.
In this endless puzzle game, you're given a scrambled pile of items and are tasked with finding a specific one. What are you waiting for? Find That Item!
How To Play:
- Simply left click the correct item to proceed to the next level.
- You can drag and drop items around the screen to sort through items that may be stacked.
No need to worry about times or scores, just take your time and relax while finding some items in this chaotic mess.
Upon submission, I realized that the shader I was using to detect sprites to have a more finite click/collision detection would not work in WebGL. Sorry for the inconvenience of having to download! I know it's not the most convenient thing.
Made in ~4 hours
Assets used:
- Picky (Sprites use a custom shader for mouse interaction)
- Arcade Item Pack (Item Sprites)
Pretty fun! In the beginning it was a little overwhelming, but it balances out a lot as you start to weed out the criminals.
I did, however, get to a point where crimes just stopped happening entirely. There was a single vandalism in a period of about 60 seconds. Not sure what happened there 🤔 OHHH "Active Criminals" was probably really low and there weren't many criminals to do the crimes.
Great job! And praise Asset Jesus!
I love the connection between your submission this week and last week! Awesome!
At first I wasn't a fan of reading each letter and trying to decide whether it was a good thing or a bad thing for Augustine. But, after a couple of them, I realized the icon/stamp on the paper(before opening) is consistent with the letter and if I could remember the icon/stamp used and whether or not Augustine wanted that approved or not, it got much more enjoyable.
Great job, again, you guys!