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Honestly, a lot of others here cover what I'd like to say. Making it a cooperative storytelling game is something that never would have occurred to me. I do find interesting that managing the accumulation of stress was something that came across here- it was something that we managed to finish in time and had to cut out for our release. I think the Commander is the most interesting role to play just because of how different it can become based on the player. I could imagine an entire solo game based around playing the Commander.