I really like the atmosphere of this game! I thought that intro cutscene was awesome, and the art is super cool. So much can be done with this awesome world and concept in the future, great work there! I liked the game but towards the end it just turned into hold spacebar and stand still simulator, and the waves started to become a bit of a slog to get through. Also, I didn't really seem how the theme was implemented at all, but that might just be on me for being a bit oblivious to these things sometimes. But, putting those aside, I found the upgrade card screen was very cool, and I loved the detail of each ability being a different colour. The sound design was also great. Awesome work!
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Thank you for playing! I am happy to see you enjoyed the art and the general atmosphere! I do agree that there's very little player input towards the end, but if you've played that style of game it's pretty common to get overpowered and just go for best scoring really, but I could have done something better for sure!
The theme is not within the gameplay itself but moreso in the story: White relies on its singularity and its simplicity to overpower the player, when in reality, white light is the amalgamation of all the colors in the visible spectrum
TL;DR: The White AI ends up corrupting itself, showing that its very power and existence was itself based on the very colors it was trying to fight off. It's death is the unintended consequence it brought upon itself!
It was a pleasure to experience haha. Also I've played a lot of vampire survivors, so I completely get why towards the end of the game it loses the initial difficulty. I kind of picked up some things about the theme from the AI, and in all fairness I feel like with this theme it's kind of hard to implement it in the gameplay, so it's very understandable how it carries through in the story. And yeah, I feel like the art and atmosphere within this game are awesome, I can tell you put a good amount of work into them, and it really turned out well.
Haha thanks I'm really glad those sleepless nights didn't serve no purpose ^^" This has to be the solo project I'm the most proud of so far!
I do think the theme was possible to implement, most game did it in the scenario, some in gameplay but it either ended up being a bit kinda annoying at times (like the game works against you but hey rage games are a thing!) There is also Blasteroids which has a very clever implementation of it in gameplay, but unfortunately it does make for a short experience! Heck, we gotta keep playing and digging up gems in this gamejam! :D