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(+1)

the movement feels a little jank considering how close the jumps are compared to the move speed and jump height, its also hard to look up since the camera clips into the ground, and i was a bit confused as to what i should be doing. All things considered, though, this was seriously an impressive project! Pulling together an entire functioning multiplayer game is no easy task, let alone in just a few short days under high pressure conditions. Serious props to your team for pulling this off, impressive work!!!

(+1)

Appreciate the feedback. The camera clipping was a fast fix since we ran out of time. It was originally colliding with the player so we had to compromise since we forgot to setup different collision groups from the start. 

As far as what you need to do, I know what you mean. The intent is for players to collect the gumdrops and bring them to their respective towers, the team with the most points wins - but we thought it was fun enough to just knock each other off lol. 

It was definitely a lot of work, hopefully you enjoyed some of the art and knocking some friends off platforms for a bit. 

Thanks for playing!