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Yeah, I'm not too into belly or butt. I respect them as fetish material, but they're just not my thing. I enjoy balls as well, but male hyper's not for everyone. My first two games were male hyper, though calling them games is a pretty huge stretch and they're not worthwhile if you're not into the subject matter.

I'm really glad you enjoyed them, though! I hope that whenever you're back in a boobin' mood you'll check out Grope That Fox or my FA gallery, both have some very nice visuals that the previous games lacked.

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Yeah, male hyper's not really my thing, but I'll be sure to check out your other stuff that I do like lol

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Solution: Put the cock and balls on a girl :P

But more seriously, have you considered general size growth instead of just single body parts? Therefore enabling greater variety without getting into specifics you’re less inclined too

Tiddy beyond body ratio at the same time is fun too

There are two main issues with that. Number one, I'm not into it. I'm a degenerate of a very specific kind, and that kind wants a character to be hyper in only one aspect, to an extreme degree. Mixing multiple types of hyper on the same character dilutes the effect of each one, in my eyes.

Second, it's an exponential workload. Writing from 1 to 10 takes ten numbers, but writing every pair of two numbers from 1 to 10 takes a hundred. If I want to make the game have good quality, I'd need to write far more than would be necessary for the hyperspecialized games I make so far. If I don't write that much, and instead try to write two sets of ten, it loses detail and I'm forced to be more vague to account for a number of options in each line of text. My standards are higher than that.

I make things in various directions from time to time, including male hyper, but it takes a lot of dedication to turn some piddly little thought or single-page skinner box that I made on a whim into a proper game. Especially since I don't really want to be repetitive with the games I release.