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(+1)

beautifully rendered game.  and quite touching - a dog and the ghost of a child taking care of each other.  I like the mechanism of having each character trigger lightness or darkness to help the other, but I'm finding it very hard to progress without dying.  the way the dog remains okay for a couple of seconds in darkness is helpful, but maybe it needs to be a longer period of time - to allow the boy to do what he needs to do without the player panicking and running out of time.  it would be interesting to include a 'stress-free' mode where neither character has to rush - the player simply needs to use strategy and logic to move the action forward.  just a thought.  either way, it's an impressive achievement   😊