I like the visual style of the game . But i noticed tiling issues with the ground texture . This could be fixed with distance blend on your landscape material .
I noticed your main character has walk animation so I presume there is skeletal asset and a skeltal mesh if so you can use unreal retargeting feature https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-retargetin... and a animation pack to make the main character have the same animation as the animation pack. Another way ( this is one my time used ) is to use adobe mixamo auto rigger feature and have it generate animations for your charactersViewing post in Veltino Grove jam comments
I retargetted/made new rig with goals and ik limb. It uses ue5 mannequins animations with a little bit of adjustment. I'm a programmer, so animation wasn't high on the list when I did it. I'm going to eventually add more stuff. I do have multiple static animation poses I did for npc cinematic but cinematic didn't make it in.
I was wondering why the character was still stuck in the t pose why the character had the t pose when walking .The arms should move and not be stuck in a t pose if you retargted . Have you tried use mixamo auto rigger https://www.mixamo.com Just upload the fbx file there and a rig should be generated then you can use that for retargeting