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The art and idea for this game are really nice! I found it challenging, but as there is an option to get back from death it wasn't too punishing and I got to complete the game without getting frustrated. The variety of attack options is very satisfying, and I liked the atmosphere of the game-over game screen.

I would have loved to have a clearer indication of how much health I have, as dying always caught me by surprise. In the sleep state, I couldn't tell if there was a way to lose, probably again because there was no health bar indicator though I think the player flashed blue when hurt?

I think each dead dryad became a spirit after death but because I struggled to understand how much danger they presented I couldn't tell this take on the "unintended consequences" theme until the very end, and only vaguely.

Walking down the path felt like an adventure though! Great entry!

I'm glad you liked the art! You're absolutely right, it is very hard to tell when you are taking damage.. I have some animations to make it more obvious that I will add after the jam along with a health bar. Thank you for the feedback!