The art and idea for this game are really nice! I found it challenging, but as there is an option to get back from death it wasn't too punishing and I got to complete the game without getting frustrated. The variety of attack options is very satisfying, and I liked the atmosphere of the game-over game screen.
I would have loved to have a clearer indication of how much health I have, as dying always caught me by surprise. In the sleep state, I couldn't tell if there was a way to lose, probably again because there was no health bar indicator though I think the player flashed blue when hurt?
I think each dead dryad became a spirit after death but because I struggled to understand how much danger they presented I couldn't tell this take on the "unintended consequences" theme until the very end, and only vaguely.
Walking down the path felt like an adventure though! Great entry!