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Copecola

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A member registered Oct 05, 2023 · View creator page →

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thank you for playing! The enemy count may have been a tad too much haha. Hopefully i can fix that with some balancing on the next build.

Thank you! Glad you enjoyed the mini-game:)

Thank you for playing:) Glad you enjoyed the combat abilities!

Thanks! I'm really glad you enjoyed the art:) The little tree hole house was a remnant of the first spawning system I wrote, and the the dryads originally spawned from ones like it all around the map. Unfortunately they are just decoration now haha

Thank you, I'm glad you enjoyed it! The dryads stop spawning within a certain radius of the camp, and the stranglers that are left should not be able to reach you within the fire light; you must have really angered them ;) lol

Love the art style and animations in this! Like others have pointed out, its a bit confusing where the hero is spatially in the scene when flying up and down. It makes the laser pretty hard to aim, but that does leads to the unintended consequences of laser fried civilians.. so fits the theme nicely! Good work!

This is really well crafted! I especially like all the sound effects and extensive dialog, great sense of humor :D Excellent submission!

Very interesting take on a strategy game with some complex systems! It has nice balance between predicable results and unexpected ones, leading to unintended consequences. Solid implementation of the theme, great work!

Really fun take on the theme! I was so focused on getting as many plants and frog guardians as possible, I didn't notice the seasons changing.. had a rough time surviving the winter:) The game play loop is really satisfying, and I could see you building this out into a larger game. well done!

I really enjoyed this! There is not a ton of mechanical depth to it, but it a super solid foundation to keep building on. The simplistic graphics are pleasing to look at, and the particle effect of the princess ending was a nice touch. well done!

Really charming experience with fantastic art and music! Super cohesive and polished. Wish the real story of Laika was closer to this one :'( Great submission!

The controls felt really smooth and and I liked how the power-ups worked! It would have been more interesting if you had to balance between them , take different routes and switch back and forth to handle various situations instead of just collecting a power up that was tailored to the next obstacle. Nice work.

Very interesting idea! You definitely created a spooky atmosphere and it was fun seeing the consequences of your actions in the materiel world. Some more hints or a tutorial would have helped me get into it quicker though. nice work!

Good take on the theme with the fireball teleporting with you! Its even better since its used as a mechanic to solve the puzzles. Some music would be a nice addition. Well done!

This is a really clever and interesting take on the theme! The puzzles are well thought out, and the art and music feel very polished. Excellent submission, nice work!

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This is an interesting idea! I think you managed to get the timing to feel right, allowing you to try some different combinations, but having to dig it up and restart with the shovel if you over fertilize. Did you use Chrome Music Lab for the music? I really love messing around on that site:) Nice work!

Interesting concept and it does feel like you are frantically trying to survive haha. It was really hard to learn what I was doing wrong at that pace, but with some trial, and much error.. I was able to successfully play a few rounds without losing. Hope you keep working on it. nice job!

Thank you for playing!

Thanks! I'm glad you enjoyed it:)

fun take on a tower defense! The UI was really clean. Like others have mentioned, it was hard to get very far, but some more balancing would fix that. Nice submission!

Woah, this is incredibly fun! Such a well implemented flying mechanic that is easy to understand and hard to master. I could go for another 100 levels of this haha. The destructible walls are a really nice touch. Smart move to switch between Static and RigidBodies for the performance boost, I'll have to remember that trick! Great submission.

Very cool atmosphere you've created! I love the feeling of drifting through space. Having some control over the speed would have been a good addition, though. I could listen to that sound track for hours.. I definitely invokes a feeling of exploration. Well done!

Really like the character art for the giant! I have no idea what I was supposed to do, but the concept seems cool. Hopefully you keep working on it and add some depth to the game play.

The art, UI and sound design all make for a really cohesive and cute experience! I feel like there could be some more depth to the game play, though. It feels a little repetitive after 10 or so matches, but its  a solid foundation to build more on if you keep developing. Well done!

"Lola Ladybug and Lola Ladybug did not enjoy their evening together, and wont be going on a second date." Lol, I feel that...

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I really dig the aesthetics of this! The art and music hit that nostalgic sweet spot for me for sure. The elemental puzzle solving mechanics were very interesting and felt satisfying to experiment with. nice work!

The visuals are absolutely juiced! Very polished and satisfying game feel. It wasn't super clear if the Automata pixels had an effect on the game play or were just an environmental effect, but it was definitely fun to zip around and watch them change with the beat. nice work!

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I could see my self getting addicted to this kind of game loop as farming and wave survival work surprisingly well together! I also wasn't sure how to deal with the pumpkins since they all exploded when I got near them and I didn't get any seeds to try again, but I had a ton of fun just planting and killing tons of potatoes lol. Great job!

Ricochet lasers are a clever take on the theme! I think your puzzles and game play are very intuitive, and you have a nice sense of scaling difficultly as you progress. The soundtrack is banging as well! Great submission, and impressive you got that all done in 3D no less!

Thanks for playing and for the feedback! I'm glad the combat felt satisfying to you:) Lol I had some lore about the dream sword, but it was scrapped along with many other things as I learned hard lessons about scope.. The hand definitely has some y-sorting issues that I should be able to fix, but I was so worried about breaking things further right before submission haha

this is fun! The jump feels good, and the pick ups have interesting effects. I think Godot crashing is an unintended consequence we are all familiar with by now haha. good job!

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This has a really nice polished feel to it, and the art style and sound track are fantastic! It fits the theme well, but some of the encounter feel a bit too punishing. I could see my self playing hours of this with a little more balancing. Also the game speed setting was a smart QoL addition. Great work!

This is such a fun and clever melding of two very different genres! It was even better on a second play through trying to get enough ammo to make it further through the maze! That SMG eats through bullets so dang quick.. lol. Great submission, and definitely on theme!

right on! glad you enjoyed the game-over mechanic :)

Thank you for the kind words, I'm glad you enjoyed it! I will definitely work on the lacking UI elements once the jam is over:)

Thank you! I'm excited to keep working on it and improving the game play with everyone's feedback.

I like the idea of enemies getting stronger and faster the more you kill. the platforming and combat felt satisfying. nice work!

a lot of complex missile systems you got implemented! I especially liked the radar. This was a lot of fun, and cool take on missile command with a more modern spin on it. Glad you kept it retro feeling with the art and music though:) Some of the text was really small and hard to read, but I'm playing on a smaller laptop screen. good work!

I really had a lot of fun with this! it hits all the right notes for a game in this genre. The mood and sense of an adventure are apparent even from the menu screen. The music is epic! I can tell a lot of work went into this, and its a fantastic submission you should be proud of.
Still don't know if its beatable lol

This is a fun and unique idea! there is a nice sense of progression with the upgrades, and a satisfying feel of competition with the other frogs. absolutely nuts when there are like 20 of the little bastards all jumping around fighting over the last few flies lol. great work!

Really interesting take on the theme! It takes quite a while to get a feel for the timing of the different environmental "attacks", but its fun to play around with and very chaotic, in a good way. Congrats on a super polished submission!