thank you for playing! The enemy count may have been a tad too much haha. Hopefully i can fix that with some balancing on the next build.
Copecola
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Love the art style and animations in this! Like others have pointed out, its a bit confusing where the hero is spatially in the scene when flying up and down. It makes the laser pretty hard to aim, but that does leads to the unintended consequences of laser fried civilians.. so fits the theme nicely! Good work!
The controls felt really smooth and and I liked how the power-ups worked! It would have been more interesting if you had to balance between them , take different routes and switch back and forth to handle various situations instead of just collecting a power up that was tailored to the next obstacle. Nice work.
This is an interesting idea! I think you managed to get the timing to feel right, allowing you to try some different combinations, but having to dig it up and restart with the shovel if you over fertilize. Did you use Chrome Music Lab for the music? I really love messing around on that site:) Nice work!
Woah, this is incredibly fun! Such a well implemented flying mechanic that is easy to understand and hard to master. I could go for another 100 levels of this haha. The destructible walls are a really nice touch. Smart move to switch between Static and RigidBodies for the performance boost, I'll have to remember that trick! Great submission.
The art, UI and sound design all make for a really cohesive and cute experience! I feel like there could be some more depth to the game play, though. It feels a little repetitive after 10 or so matches, but its a solid foundation to build more on if you keep developing. Well done!
"Lola Ladybug and Lola Ladybug did not enjoy their evening together, and wont be going on a second date." Lol, I feel that...
I could see my self getting addicted to this kind of game loop as farming and wave survival work surprisingly well together! I also wasn't sure how to deal with the pumpkins since they all exploded when I got near them and I didn't get any seeds to try again, but I had a ton of fun just planting and killing tons of potatoes lol. Great job!
Thanks for playing and for the feedback! I'm glad the combat felt satisfying to you:) Lol I had some lore about the dream sword, but it was scrapped along with many other things as I learned hard lessons about scope.. The hand definitely has some y-sorting issues that I should be able to fix, but I was so worried about breaking things further right before submission haha
This has a really nice polished feel to it, and the art style and sound track are fantastic! It fits the theme well, but some of the encounter feel a bit too punishing. I could see my self playing hours of this with a little more balancing. Also the game speed setting was a smart QoL addition. Great work!
a lot of complex missile systems you got implemented! I especially liked the radar. This was a lot of fun, and cool take on missile command with a more modern spin on it. Glad you kept it retro feeling with the art and music though:) Some of the text was really small and hard to read, but I'm playing on a smaller laptop screen. good work!
I really had a lot of fun with this! it hits all the right notes for a game in this genre. The mood and sense of an adventure are apparent even from the menu screen. The music is epic! I can tell a lot of work went into this, and its a fantastic submission you should be proud of.
Still don't know if its beatable lol