I really like this entry for the theme of unintended consequences. It reminds me of games like "Yes your Grace" where that was also an element that always worked nicely and required careful consideration! I thought the sleep screen was a nice representation of what was going on and I liked that the menus and options were presented through the phone and radio. The graphics of the mayor's room are lovely.
I didn't quite finish the game because I couldn't tell how long it would go on for or what the end-state would be and since the NPCs repeat a fair bit I lost steam on day 9. Obviously more variety if you keep working on it would be great, but it's a lovely scope for the jam!
Couple thoughts on improvements if you do want to expand the game:
- I thought the text box swaying left and right made the text at times a little hard to read
- whilst Y/N makes sense thematically, I don't find them the easiest keys to navigate whilst casually answering requests
- I found the mayor's room and idea so nice, it threw me a little that so many fantasy characters keep coming in. I loved the alien, I think that works with the time-period the game has chosen to go for, but wizards and blacksmiths and necro spirits always took me out of the world a bit, and made the town beyond the window less immersive to me. I wonder if it would feel more cohesive to reskin these NPCs as something more modern-day appropriate. The potion seller could be someone who wants to set up homeopathy treatments in town, the dark spirit could be an official looking occultist, etc.
Great game!