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(+1)

Didn't quite finish the game, but found the gameplay quite fun for a while! The upgrade menu and the start were really pretty, and I liked how the dialogue was set up. Would have appreciated a little more clarity on the bar being our health bar, and maybe some indicator of how much was left of the wave. 

Wave one and two felt very long, especially as you can't even kill the scorpions very easily to start with and I didn't know how to get upgrades until they started surprising me every few seconds when kills became more frequent. At some point they felt a little disruptive because of that, and I wonder if having upgrades around the map would have encouraged more staying-on-my-toes and repositioning to try and grab them. 

Once I had a good number of updates the combat felt quite easy, and then the waves just dragged on a long time.

Visual style overall is nice and the audio was good! Can definitely see some expansion potential after the Jam.

Thank you for playing the game! Balancing the game was definitely an issue, and accessibility was not top notch, I could have better indicated the health bar for sure, it started as placeholder because I had different plans for it in the future, but then I just kinda forgot about it ^^"
I do agree the upgrades feel disruptive but only really at the start I feel like, but you're right the game does take a good 20+ mins to finish, had I more time I would have wanted it to be around 10 mins!
Thanks for the feedback, I'll maybe try and expand the game post-jam!