Thank you. There is indeed some inspiration from the Outlast especially the concept of something wrong happening and you as the player sent in to investigate as well as the gameplay element of picking up batteries for the flashlight. I could add a map of the facility but that would take away from the horror aspect of the game. Although one interesting idea would have been to add a map as a poster somewhere in the first section of the facility. This way the challenge of exploring the facility without knowing the layout remains, and the player gets rewarded with the map.