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(+1)

Good job, this is a nice tower-defence :)

If you’re going to continue developing the game after the jam, I think it would be a good idea to replace the rail options with a single button, thus setting the appropriate tile based on adjacent rails.

I think you also have room to increase the game’s difficulty, perhaps creating enemies with rail destruction priority?

(+1)

Thanks for giving it a play.  I wasted many college nights playing tower defense flash games. 

So the wild man enemy only targets the cart, you will seem him pause when its destroyed or makes it to the drop off. The AI works off an array of tags, it prioritizes the closest target. That enemy only has the cart as an option. One thought was enhancing this to add priority list, so maybe the good guys rush to help the cart when it is attacked.  

Balancing difficulty is always a challenging piece in these short Jams.